“observed win” for the company as they have little or no loyalty to Harrah’s. However‚ these players might actually have huge potential to generate large amount of wins for the company in the future once they are successfully bought over by the company’s program. Under the “observed win” method‚ these players may not be detected by the radar and often neglected. Insufficient marketing efforts and rewards will be directed at them to develop their loyalty to Harrah’s. Furthermore‚ one more point to note is
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Harrah’s Entertainment‚ Inc. 2010 Investor Presenta8on Forward Looking Statements Certain informa‚on in this presenta‚on may be considered forward-‐looking informa‚on within the meaning of the Private Securi‚es Li‚ga‚on Reform Act of 1995. This informa‚on is based on the Company’s current expecta‚ons and actual results
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corperate entertainment in Vietnam in recent years. 1.general situation in Vietnam In Vietnam‚ corporate entertainment is more and more developing thanks to fast industrization and modernization in recent years. The form of corporate entertainment first came to Vietnam in 1990‚ but only in the last two years has it seen strong development. It can be comprised such as Meetings‚ Incentives‚ Conferences‚ or Conventions and Exhibitions or Events.It may be refer to a particular type of entertainment in which
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CNN News reported in November 5‚ 2015 that Melco Crown Entertainment‚ a gaming tycoon open its latest resort namely Studio city in the gaming capital Macau. In the open ceremony‚ a short film was commissioned by the resort‚ starring Martin Scorsese‚ Leonardo DiCaprio‚ Robert De Niro and Brad Pitt. Studio city also invited many Hollywood A-listers to come to the ceremony. Moreover‚ the resort adopts a number of non-gaming attractions including 4D Batman simulator ride‚ magic show by world-renown
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Entertainment and News News coverage‚ whether by television‚ radio‚ the internet‚ or newspaper must be selective‚ selective not simply in which stories it reports but in how it presents them as well. The media is incapable of providing a rundown of everything that has transpired in a day. Therefore‚ editors‚ reporters‚ etc… decide what will go into the reports. Equally important‚ reporters are still human beings who‚ in spite their good intentions‚ occasionally succumb to anger‚ jealousy
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MTV Case- SWOT Analysis Strengths Because of MTV’s connection to popular culture‚ it attracts the young adult population‚ who are some of the strongest money spenders‚ to be their number one demographic of viewers. It is effortless for young adults to be loyal to MTV because it shows them what they want‚ such as coverage on music‚ lifestyle‚ fashion‚ and film. Having the loyalty of the young adult population is very important to MTV’s success because this demographic is typically known for
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of adding a major entertainment center to a shopping mall has been gaining popularity over the past few years. Several of these so called ’mega-malls ’ have been constructed in various regions of the country‚ with substantial square footage allocated to large-scale entertainment centers. The first major entertainment mall was probably the West Edmonton Mall in Alberta‚ Canada‚ which came complete with a full amusement park and indoor surfing. Some of the largest U.S. entertainment malls now include
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ndia’s Media and Entertainment: Introduction The Media and Entertainment (M&E) industry is one of the fastest growing sectors in India. The industry primarily involves the creation‚ aggregation and distribution of content‚ products and services‚ news and information‚ advertising and entertainment through various channels and platforms such as Television‚ Print‚ Radio‚ and Films. Poised to grow at a compounded rate of 14 per cent to touch US$ 28 billion by 2015‚ the sector registered a growth
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Entertainment is something that holds the attention and interest of an audience‚ or gives pleasure and delight. It can be an idea or a task‚ but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience’s attention.[1] Although people’s attention is held by different things‚ because individuals have different preferences in entertainment‚ most forms are recognisable and familiar. Storytelling‚ music‚ drama
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Entertainment is an action‚ event or activity that aims to entertain‚ amuse and interest an audience ("audience" can consist of one person). The audience may have a passive role‚ as in the case of persons watching a play or opera‚ a television show or a movie‚ or active‚ as in the case of a video game. Entertainment generally requires that the supplier of the show is visible to the viewer with the exception of video games There are many forms of entertainment for example: cinema‚ theatre‚ sports
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