"Columbine High School massacre" Essays and Research Papers

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    com/SexualBehavior.html>. Kass‚ Jeff. "Media Coverage of the Columbine Shootings - The Denver Post." Colorado Breaking News‚ Sports‚ Weather‚ Traffic - The Denver Post. 18 Apr. 2010. Web. 26 Sept. 2011. <http://www.denverpost.com/headlines/ci_14891787>. Newman‚ Dara. "The Genetics of Homosexuality." Serendip. 18 Jan. 2008. Web. 26 Sept. 2011. <http://serendip.brynmawr.edu/exchange/node/1925>. Nizza‚ Mike. "Tying Columbine to Video Games - NYTimes.com." Breaking News - The Lede Blog -

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    Pkd Chart

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    How Can We Keep Our Schools Safe? Yvonne Howarth Unit 9 Project CM107-01 Kaplan University January 15‚ 2013 Outline Introduction A). Many issues and questions are being raised regarding the safety of our children in school. U.S. Department of Education A) Crisis Planning Guide B) Crisis Preparation Checklist National Crime Prevention Council A) School safety tips for educators B) School safety training IV. Drills A) Types of drills B) Teacher crisis training

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    The Impact of Games

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    violence by playing inappropriate games that have shooting which they can be able to shoot others‚ because video games are like training to shoot/kill every living person in front of them. Violent video games can cause youth violence‚ especially school violence. School violence causes shooters‚ who have fascination with violent video games‚ to shoot innocent people because they influence from what they saw from the game that have inappropriate and gruesome scene that are not appropriate for under-age teenagers

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    Retrieved 02/01/2011‚ from http://www.bbc.co.uk/newsbeat/10136311 Nizza‚ M (2007‚ July 05). Tying Columbine to Video Games. The New York Times. Retrieved 02/02/2011‚ from http://thelede.blogs.nytimes.com/2007/07/05/tieing-columbine-to-video-games/ O’Toole‚ M (2000) The School Shooter: A Threat Assessment Perspective. p.20. Retrieved 02/01/2011‚ from http://www.fbi.gov/stats-services/publications/school-shooter Olson‚ C et al. (2007). Factors Correlated with Violent Video Game Use by Adolescent Boys

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    Voiceover‚ Archival footage‚ “real footage”‚ Interviews with ‘Experts’‚ use of text‚ Sound [music used‚ background noises]‚ set-ups‚ visual coding) The documantry being analised‚ what it’s about and the director (Bowling for columbine‚ Reasoning behind the columbine massacre and other gun related violence in the United States‚ Directed and narrated by Michael Moore. • Audience and purpose 6 characteristics Age (18-30) Gender (Male and Female) Race (Caucasian) Socio economic Background (Middle

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    Effects of Bullying

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    Introduction Having been recognized as an expected yet serious problem in the society‚ bullying is no longer considered as new problem in the society. Bullying can come in various forms and it can happen to both children and adults. There is a high likelihood that most adults and children each have stories to share which relates to each of their personal experiences either of bullying‚ or victimization‚ or witnessing acts of aggression toward others. As perennial as it can get‚ becoming

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    Video Games and Society

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    Video Games: A History of Violence? HAHA! I KILLED YOU! I’M NOW LEVEL 30! How and why does mass media influence aggressive behavior? More specifically‚ does playing video games cause aggressive behavior? Because children and teenagers spend an increased amount of time each day viewing/playing video games‚ they are shaping their values‚ attitudes‚ and behaviors. For people who do act out aggressively‚ the results can be deadly. Monthly‚ the news is filled with blood-chilling accounts of crimes committed

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    environment for ordinary citizens to roam freely without having to carry weapons. The banning of assault weapons would benefit society. It would decrease the possibilities of large massacres from occurring and the total death toll as well. Mass shootings like the one in columbine high school‚ Colorado and Sandy Hook elementary school in Newtown‚ Connecticut which involved the use of assault weapons‚ could have ether been prevented or less severe. The purpose of an assault weapon is not to defend but to eradicate

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    Computer Game Violence

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    Harris and 17-year-old Dylan Klebold killed 12 students and a teacher in the Columbine High School Massacre. The two were allegedly obsessed) with the video game Doom). Violent computer games are said to be more harmful than violent television and movies because they are interactive and require the player to identify with the aggressor (Cochran). There has been several studies by groups such as The Harvard Medical School Center for Mental Health‚ The Journal of Adolescent Health‚ and The British

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    evident as to why violent video games result in increased aggressive human behavior. Recent school shootings by boys with a history of playing violent video games‚ at Bethel‚ AL; Paducah‚ KY; Jonesboro‚ AR; and Littleton‚ CO‚ have instigated public debate about the role played by this relatively new entertainment medium (Walsh‚ 1999‚ p. 423). Graham (2000)‚ a 30 year veteran police officer‚ states that the school shooting in Kentucky involved one student shooting and killing six fellow students in the

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