and perhaps millions more of unregistered ones (including madrasah‚ pesantren etc). We even have Minister of Religious (Islamic) Affairs - whose salary is paid by hard-working tax payers from ALL RELIGIONS! If you still think the reason of these school brawls was because Indonesia is lacking religious knowledge or institutions etc‚ that’s BS crap! How many more mosques do we need? 250 millions‚ one for each Indonesian? And if you think because Indonesia doesn’t properly follow Islamic laws‚ go to
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What is your opinion on modern music? I won’t judge you on your opinion‚ if you don’t judge mine. I was just curious to see some of the responses from this question. I feel that when some people use the term that music now a days isn’t "real" or takes no "talent" doesn’t have a factual argument behind it. I’m sure that in previous generations‚ the music the listened to was also called not "real" by others older than them‚ but now that’s what is referred to as real music. Does this mean that generations
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The cultural context is perhaps the most defining influence in human interaction. Human development is the result of ongoing dynamic systems that are never static but are always affected by‚ and affecting‚ many systems of development. There are many specific patterns or norms at each stage of development. Matching these certain ages with these patterns give developmental scientists a backbone in which to measure human development. Culture provides the overall framework where humans learn to
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Violent Video Games: How are they affecting our Youth? In this day and age it seems as if America’s youth is becoming more violent. Concern for those aspects in our society which influence violent acts has become an issue since the tragedy at Columbine High School on April 20‚ 1999. Many feel one aspect of today’s society affecting our nation’s youth in a negative manner is video games. Is this form of entertainment really a factor in teen violence? I think not. Video games are not to blame for increased
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MEDIA VIOLENCE: POSITIVE AFFECT Violent video games and television shows has been the source of entertainment for years. Violent video games made its first appearance in the early 1970’s. In 1972 Sony released a very popular game‚ Call of Duty. This game series‚ gave many people‚ especially youth‚ aspirations to join the military. In 2004 Icon Productions released of the most realistic movies in history. The movie Passion of The Christ depicted a very clear and precise way that people were treated
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thought of! Games are used throughout many schools to supplement teaching subjects from typing to science and even english. Educational games are extremely effective and efficient because through appealing to the student they can learn more because they are interested in what they are doing. For example‚ I can tell you about all sorts of diseases threatening settlers during the origin of America simply from playing Oregon multiple times in elementary school. The conflicting view with the effectiveness
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From Boys to Savages Does every individual have the capacity to commit mass murder? Would the Dalai Lama commit unspeakable evil under the proper circumstances. Lord of the Flies is a novel written by William Golding about a group of ordinary schoolboys stranded on a remote island free from adult supervision‚ the boys eventually commit unspeakable acts of violence and evil. The boys are unconsciously mimicking the world around them where the adults engaged in a world war. Almost anyone under the
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many years‚ and many have come to the same assumption. Violence in the media causes violence in the real world. There is overwhelming proof that the media affects viewers by encouraging violent behavior‚ and causing an increasing in violent attacks‚ school shootings‚ and copycat crimes. The violence in the media is responsible for a considerable amount of the violence seen in the country. Most studies describe media violence as‚ “Visual
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or suicide should be taken very seriously and the individual rendering the threats should be considered dangerous or potentially dangerous (Meadows‚ 2007). If an individual makes a threat it should be taken seriously. In cases such as the Columbine High School shootings‚ there were reports of threats being made. The word “kill” has become an extreme exaggeration in our society‚ people often say “oh I could kill him or her” when agitated; however when a true threat is directed at an individual person
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Does Video Games cause Violence? 97% of 12-17 year olds in the US played video games in 2008. Due to recent school shootings‚ and increased bullying‚ communities are wondering if violent video games cause actual violence. The issue was brought up after the school shooting of Columbine High School. Investigators learned that the two students played many violent video games including Wolfenstein 3D and Doom. However this was to some was a one-time occurrence. Video games are being used as something
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