believe that allowing more weapons in school will only enhance the danger already heightened. For instance‚ a student at Virginia Tech killed 32 students and injured 15 others in 2007 (Glazer‚ 2010). Before this incident‚ there was the famous Columbine High School Massacre‚ which occurred in 1999 (Rich‚ 2012). Then‚ there was the massacre at Sandy Hook Elementary in Connecticut (Rich‚ 2012). There are many more that could be elaborated on‚ and the atrocities associated with each case is horrifying
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games desensitize players to violence‚ reward players for simulating violence‚ and teach children that violence is an acceptable way to resolve conflicts. The controversy over violent video games resurfaced following the massacre of 13 people at Columbine High School in Jefferson County‚ CO on Apr. 20‚ 1999. The two teenage shooters were revealed to be avid players of weapon-based combat games Wolfenstein 3D and Doom. Following the shooting‚ 176 newspaper articles across the country focused on the
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On January 20‚ 2017‚ at West Liberty-Salem High School the first school shooting of the year occurred when a 17 year old boy bought and assembled a shotgun in the male restroom of his high school then proceed to shot at his teacher and another 16 year-old class mate‚ fortunately only one person was injured. The epidemic of school shootings has become a complicated problem that has caused a lot of frustration‚ this frustration has put pressure on the school officials‚ law enforcement and the government
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Ever more occurring are kids around the world‚ taming their excitement by playing games or activities that include violence. Through research it has been proven that kids who take part in these activities enhance focus/attentiveness‚ strategic involvement‚ attention to detail‚ team skills and cooperation skills. Many adults push towards the “team building” exercises and these activities do just that. Playing simulated games that have a result of either life or death requires focus and cooperation
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but yet it seems as though gun violence does not plan on decreasing anytime soon. Some well-known cases of gun violence in our communities would be the Trayvon Martin shooting‚ Michael Brown shooting in Ferguson‚ Charleston Church shooting‚ The Columbine High School shooing in Colorado‚ and many other cases that take place in numerous of communities around you. Many of these crimes are different but similar in many ways. All of these crimes differ from race‚ gender‚ crime location‚ and victims being
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EFFECTS OF VIOLENT VIDEO GAMES A meta-analytic review of the video-game research literature reveals that violent video games increase aggressive behavior in children and young adults. Experimental and non-experimental studies with males and females in laboratory and field settings support this conclusion. Analyses also reveal that exposure to violent video games increases physiological arousal and aggression-related thoughts and feelings. Playing violent video games also decrease pro-social behavior
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way of getting guns or potentially more destructive firearms. This would have ended in an average of a ten minute uninterrupted slaughter of people. “Due to the Gun Free School Zone Act an increase in school shootings has occurred‚ such as the Columbine High School massacre that occurred in Colorado in 1999‚ which acts as evidence that the law is ineffective.” Due to another school shooting‚ the 2007 Virginia Tech University massacre in which more than thirty people were killed‚ the group‚ “Students
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Violence in Video Games Kadie Lawrence The controversy concerning violence in video games dates back to the release of Death Race in 1976[i]‚ a game in which the player runs over “gremlins” loosely depicting human stick figures with a car. Since its uproarious rejection by parents and educators‚ production of the game was ceased‚ however not before protestors forcibly removed the game from arcades and burned them in parking lots. It had been reported that the original working title of the game
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Violence in Mass Media Affecting Children Violence in mass media is creating havoc in today’s’ society. Children are the most affected by media violence because of their lack of knowledge at a young age. They are very vulnerable and imitate what they see or hear from their friends or anyone around them. As technology is rapidly advancing and various different media options are entering the market‚ children are developing bad habits towards their learning‚ social‚ and health that many parents might
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A View of the Resource/Profit Model: A Non-Profit‚ Service Perspective Parents have long pursued what they consider the best education for their child(ren). However‚ horrific events like the April 1999 school shooting massacre at Columbine High School near Denver‚ Colorado or more recently‚ the March 2009 Albertville Technical High School shooting in Winnenden‚ Germany‚ which left several children dead‚ has prompted more and more parents to seek private‚ parochial‚ or Christian school alternatives
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