1. Executive Summary…………………………………………………………………. 2 2. Introduction……………………………………………………………………………………………………..3 2. Analysis …………………………………………………………………………………………………………….3 3.1 The virtual classroom ……………………………………………………………………………3 3.2 Academic Advantages of Online Learning within the classroom……………4 3.3 Issues raised from parents……………………………………………………………………6 3. Conclusion………………………………………………………………………………………………………….7
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CLOUD COMPUTING IN EDUCATION Abstract The students nowadays are demanding more technology services from their schools. It’s important not only to keep pace with their evolving needs‚ but also to prepare them for the demands of the workplace tomorrow. At the same time‚ education institutions are under increasing pressure to deliver more for less‚ and they need to find ways to offer rich‚ affordable services and tools. Cloud computing can help provide those solutions. It’s a network of computing
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The Virtual Dialectic: Rethinking The Matrix and its Significance David J. Gunkel Northern Illinois University Rather than designating the choice between good and evil‚ my Either/Or designates the choice by which one chooses good and evil or rules them out.1 The debates and decisions surrounding virtual reality‚ cyberspace‚ and other forms of computer-mediated communication have been‚ like so much philosophical reasoning within the Western tradition‚ organized around antinomies. One of the
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KEY NOTES UNIT 1 - Introduction • Introduction to Client/Server Computing o Overview of Client/Server Computing o What is Client/Server Computing ▪ Client/server is a distributed computing model in which client applications request services from server processes and Servers receive those requests and perform actions such as database queries and reading files. o Application Tasks ▪ User interface ▪ Presentation logic
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Is Microsoft a monopoly or not? In order to understand if Microsoft is a monopoly one must first know the definition of a monopoly. A monopoly is a firm that is the sole seller of a product that has little or no substitutes. This automatically should arouse many thoughts in the minds of “us” as consumers. For all these years have we been monopolized by a producer of a product just because there were limited sources in the same fields? Yes and no should be the floating answer. Microsoft for years
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Pedro Letieres Darcy Hall English 111 5 March 2013 Virtual Violence The discussion about the influence of violent games has been lighted up after the incident in Newtown‚ Connecticut. The shooter was a teenager that loved playing violent games and was not a very outspoken person; he hardly talked to his classmates. Many segments of society such as professors‚ sociologists‚ and psychologists are developing studies to try to find the answer for this question. The channel called Video Games and
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1.1.1 INTRODUCTION OF E-BANKING The world is changing at a staggering rate and technology is considered to be the key driver for these changes around us. An analysis of technology and its uses show that it has permeated in almost every aspect of our life. Many activities are handled electronically due to the acceptance of information technology at home as well as at workplace. the people in the world now moving towards the internet banking. The ATM and the Net transactions are becoming
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The Disheartening Truth of Cyber Love In her article “Virtual Love‚” Meghan Daum‚ a freelance writer‚ claims people become to comfortable with the security that online communication provides. Daum‚ herself‚ experiences this first hand. Through Daum’s experience with PFSlider‚ she is able to inform her readers about the troubles that may arise if you become engulfed in e-mail affairs. Daum’s relationship simply began as a flattering e-mail written to her by Pete‚ an admirer who lived hundreds of
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Virtual Community The internet is a vast and virtually limitless entity which provides users with a way to explore and develop identity and community through various methods including; videos‚ discussion boards‚ blogging‚ photography‚ business outlets and so much more. While online anonymity and isolation have the potential to create a desolate atmosphere for users‚ becoming involved in established community based websites can produce opposite feelings for the same users. Discussion boards
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Startup Revolutionizes Apparel Shopping‚ Reduces Returns with Virtual Fitting Room Customer: Styku Website: www.styku.com Customer Size: 9 employees Country or Region: United States Industry: Professional services— Software engineering "Utilizing multiple Kinect for Windows depth sensors‚ we were able to create a full body scan in only one second.” Raj Sareen‚ Chief Executive Officer‚ Styku Styku is out to solve the problem of finding clothes that fit. It Customer Profile Styku
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