Responding to the Wii Group Case Writeup BUSMHR 4490 In the Harvard Business Review case Responding to the Wii‚ Kazuo Hirai was faced with an interesting dilemma. Hirai‚ the chief executive of Sony Computer Entertainment Inc. faced pressure due to Sony’s Playstation 3 video game console losing market share to the Nintendo Wii. Hirai faced a major business decision in deciding how Sony should respond to the cheaper‚ more interactive‚ family oriented
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Company overview Nintendo is a Japanese based corporation founded in 1989. It’s original purpose was producing handmade hanafuda cards. After failed attempts at changing the direction of the company‚ it found success in the interactive entertainment systems and software industry. It changed its name from Nintendo Playing Card Company to Nintendo Company‚ Ltd. in 1963. Since then‚ Nintendo Co. has been creating video games and gaming systems that have become tops in their respective categories. In
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Tbc n€& LJ/pe suruuding h*ich overshadcred *e innoduction of -Wii system bliday seasm" Ss5r srted is vidm ganre console segmen since 2ffi0‚ Iwata warited to todally change the ryrtet’s perception oftheWii by pxwiding anentirely different video strare in ttre gamc playingc4pqi€‚ne that would be less intimidat- o casual garws and to people who bad not previou$ plapd video garrs. The concept un&dying ing the ent Wii--with its inrcvrtive tw6 dtt6 later. ffitroll€r-lras’ to
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capital investment needed to start a business in the console industry. Internal Rivalry There is high internal rivalry among competitors because the core player market is growing slowly‚ competitors have high exit barriers and the products developed turn obsoletes in less than 5 years due to the fast progress of technology. The players in the industry are: Sony‚ XBOX and Nintendo. Buyer Power The bargaining power of buyers is high because there are many options with very low switching costs. Substitutes
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Responding to the Wii Executive summary: Given the current market scenario‚ Sony will have to fight on both fronts. The Wii has unlocked a new segment of the market. Sony should adapt its strategy to address this new market. But Sony must not lose sight of the big picture‚ to win the long term race for the “center of the living room”. Sony should leverage its relation with game developers to introduce simpler games for the casual gamer. It has to keep targeting the hardcore gamer and it must continue
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Nintendo Case Analysis Case Analysis The Nintendo Case Analysis revolves around Nintendo Canada’s President Peter MacDougall anticipating the launch of the Game Boy Color which would become effective on November 23‚ 1998. Essentially‚ the Game Boy Color was viewed as one of the most important launches in the history of Nintendo’s gaming industry since the product was also introduced in North America and Europe respectively. According to the article‚ “Game Boy was arguably the most successful
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Responding to the Wii Introduction Kazuo Hirai‚ the chief executive of Sony Computer Entertainment Inc. (SCEI) has encountered two large rivals in the video game industry this year. Nintendo and Microsoft have released advanced video game consoles that have left Sony sales behind. Nintendo especially‚ has broken the status quo for marketing in the video game industry by dramatically expanding its target market from 18-34 year-olds to 9-65 year-olds both male and female with its new video game
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summary Page 4: Situational analysis Page 5-6: Marketing strategy Page 7-8: Marketing mix Page 9-10: Critiques Page 11-12: References Executive Summary This report analyses‚ recommends and concludes details about Nintendo‚ more notably the Nintendo Wii. The report analyses the strengths‚ weaknesses‚ opportunities and threats that Nintendo has. The report touches on the marketing strategies that were used in relation to the Nintendo Wii and also critiques those marketing
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Nintendo-The Launch of Game Boy Color Peter MacDougall‚ president of Nintendo Canada‚ was highly anticipating the launch of the Nintendo Game Boy color version across North America and Europe on November 23‚ 1998. This launch was one of the most significant in Nintendo’s history; sales had declined from 1992-1996‚ but had finally started to recover in 1997. The responsibility of the Canadian release was paced on MacDougall‚ and although he planned on utilizing some elements of the U.S. launch
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Competitors Analysis Individual Assignment Mugshot Competitors Analysis 1 Competitors Analysis Individual Assignment J. Berragiy Hoge school van Amsterdam International Business and Languages class 1IBL5 Young Entrepreneurship 2‚ 18 Mar. 2013‚ Amsterdam Zuidoost -----------------------------------------------------------------------------------------------------------------------------Table of Contents ---------------------
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