KENDRIYA VIDYALAYA SANGATHAN JAMMU REGION . STUDY/SUPPORT MATERIAL 2011-12 CLASS: XII Computer Science ACKNOWLEDGEMENTS Chief Patron Shri Avinash Dikshit Commissioner KVS‚ New Delhi Patron Shri P. K. Koul Assistant Commissioner KVS‚ Jammu Region Guidance
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Context Online games are games played over some form of computer network. It directly implies that online gaming is a direct application of the Internet or equivalent technology. But games have always used whatever technology was existent at that point of time; for instance‚ modems before the Internet and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the Internet and the growth of Internet
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- Suresh Khanal Computer Networking Short Questions and Answer www.psexam.com Computer Networking Short Questions and Answers Suresh Khanal Kalanki‚ Kathmandu shkhanal@gmail.com shkhanal@yahoo.com Published By: http://www.psexam.com contact: info@psexam.com Computer Networking: Short Questions and Answers Published by PS Exam Kalanki‚ Kathmandu Nepal www.psexam.com Copyright ©2009 author. No part of this publication may be reproduced‚ stored in a retrieval system or transmitted
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The company has since relocated to Madrid‚ and its titles now included both mobile games and business solutions. In September 2003‚ Movilenio introduced a new concept to mobile gaming. The company “They encourage different ways of learning and thinking and provide the opportunity to teach and practice new skills and encourage imagination‚ creativity and exploration.”(Gee‚ James Paul (2005)) Humans played games to relax‚ build social bonds‚ increase social status‚ and develop skills and dominance
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moral principles that govern the behavior of a group or individual. Therefore‚ computer ethics is set of moral principles that regulate the use of computers. Some common issues of computer ethics include intellectual property rights (such as copyrighted electronic content)‚ privacy concerns‚ and how computers affect society. For example‚ while it is easy to duplicate copyrighted electronic (or digital) content‚ computer ethics would suggest that it is wrong to do so without the author ’s approval
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Definition of computer and parts of computer. 4th Week: Data and information 5th Week: Input devices & Output devices. 6th Week: Classification and uses of computer. 7th Week: Mid – Term Test. 8th Week: Revision of terms work 9th Week: Computer peripherals‚. 10-11th Week: Revision. 12-13th Week: Examination. COMPUTER SCIENCE SECOND TERM SCHEME OF WORK (JSS 1) 1ST Week Revision of first term work 2nd Week Computer parts. Hardware
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Vol 44 No 4. September 2005 ISSN 0265-5527‚ pp. 387–399 Computer Hacking: Just Another Case of Juvenile Delinquency? MAJID YAR Lecturer in Criminology‚ School of Social Policy‚ Sociology and Social Research‚ University of Kent at Canterbury Abstract: Recent discussions of computer ‘hacking’ make explicit reference to the disproportionate involvement of juveniles in this form of computer crime. While criminal justice‚ computer security‚ public and popular reflections on hacking seldom refer
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IN AND OUT OF AZEROTH: IDENTIFYING THE FACTORS FOR STARTING‚ SUSTAINING‚ AND QUITTING THE COMPULSIVE PLAYING OF MASSIVE MULTIPLAYER ONLINE ROLE PLAYING GAMES A Thesis Presented to The Faculty of the Psychology Department Ateneo de Manila University In Partial Fulfilment of the Requirements for the Degree Bachelor of Science in Psychology By: John Reuben Ferrer 2012 Abstract The researchers sought to determine the motivators behind sustaining and eventually quitting
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PART 1 : WORK PATTERNS Lesson 1: Computers on the Job: How Workers use computers The companies that use large computer system today are mostly the same companies that used them 30 to 40 years ago: corporations that have the big budget. These organizations – typically banks; insurance firms and aerospace companies – were the pioneers. The computers used were potent by then-current standards‚ even though today’s personal computers would provide a competitive edge. This turned out to be
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Violent video games infiltrate our society to create more violent people and less desirable person to person contact. Video games promote violence in teenagers. With video games becoming more realistic‚ people are better able to project the violence towards society. This in turn causes societal norms to become accustom towards violent tendencies. Just because a person does not immediately imitate specific violent acts found in video games‚ does not mean the games will have no long-term negative impact
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