facing problems with regards to monitoring the attendance of the students during school hours. Schools do have students willing to learn to the extent of always attending their classes‚ but in reality we can’t ignore the fact that some of the students do not attend their class to some important reasons and their parents or guardian are not aware of it. As the problem became exceedingly noticeable‚ the researchers aim to develop a Student Monitoring System with SMS using Fingerprint Scanner that will
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“All work and no play make Jack a dull boy”. Students not only need to score in their academic‚ we also need to active in co-curricular activities. When students get both of them‚ they physical and mental health is healthy would be better. Active in co-curricular activities is out-of-class activity where students participate in any outdoor activities involving camps‚ societies and so forth. Co-curricular activities are voluntary‚ and they are not part of the regular school curriculum‚ are not graded
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Questionaire Name(optional): _____________________ Age: __ Gender: __ INSTRUCTIONS: Encircle the letter of your choice. All information will be kept confidential and will be used for research purposes only. 1.) How often do you visit social networking sites? A.) Always B.) Never C.) Sometimes D.) Occasionally 2.) How much time do you spend on visiting social networking sites? A.) 30 mins. – 1 hr. B.) 1 hr. – 2 hrs. C.) 2hrs. – 3 hrs. D.) Others
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UNVERSITY OF DAR ES SALAAM SCHOOL OF EDUCATION COURSE CORD: EP 609 COURSE TITLE: CAREER AND OCCUPATIONAL PSYCHOLOGY COURSE LECTURER: DR.M.W. MBOYA NAME OF STUDENT: KABALOLE‚ AMOS .Bagandanshwa REG:NO. 2012-06-01017 TASK: INDIVIDUAL PRENSENTATON TOPIC: OCCUPATIONAL HAZARDS (Psychological
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Effects of Computers on Higher Education Through the ages‚ industrious individuals have continuously created conveniences to make life easier. From the invention of the wheel to the lightbulb‚ inventions have propelled society forward. One recent modern invention is the computer‚ which has improved many aspects of people’s lives. This is especially true in the field of education. (Therefore / Because of) computer technology‚ higher education today has three major conveniences: lecture variety
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DEMOGRAPHIC AND SOCIO-ECONOMIC FACTORS ASSOCIATED WITH ACADEMIC PERFORMANCE Jigme Singye ‚ Rattu School of Social Science‚ Sherubtse College‚ Kanglung‚ Bhutan jpyangchen@gmail.com ABSTRACT This paper intends to study the demographic and socio-economic factors associated with the academic performance of students in Sherubtse College. Pri- mary data was collected through a structured ques- tionnaire through multi-sampling procedures and sec- ondary data obtained from exam cell for the
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for a student to succeed in their academics‚ one must be challenged‚ while also being motivated to actually complete their work. If a student has no motivation to do their work‚ they will just give up on their work and not participate whatsoever. Many people will argue that the only proper method for teaching is strict grading based on the student academic performance; I strongly believe that grades should be based on a mixture of participation‚ as well as tested performance. If a student is given
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1.Using computers everyday can have more ‚negative than positive effect on young children. Nowadays computer play a crucial role for young generation. Mostly children dependent on computers for multifarious purposes. But some people believe that it cause obstacle between their healthy life and in acquiring practical knowledge. Lets delve deeper into the topic to seek more clarification. Firstly and most commonly‚the advanced technology make the people more lethargic. The children spend their leisure
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THE IMPORTANCE OF A COMPUTER FOR COLLEGE STUDENTS Technology has become more advanced and played a major role in our daily lives. Today‚ an invention such as the computer appears in almost every home and has become an essential tool in the school system. A computer is necessary for college students for three reasons: taking notes‚ doing research‚ typing and submitting assignments. First of all‚ a computer is necessary for students for taking notes in class. Not every student has good handwriting
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may help in analyzing the data. Research Design This study uses a descriptive method which focus to investigate on how computer games affect the mind of the students. Research Setting The study was conducted at St.Rita’s College Of Balingasag‚ Misamis Oriental. Respondent’s of the Study The respondent of the study was the 1st year and 2nd year students of the Information Technology department school year 2012-2013. Research Instruments The 20-item evaluation questionnaire
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