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    violent video games on aggressive behavior in young children. Let me first provide a brief summary of the study. (a) The hypothesis is that violent video games cause aggression in young children. (b) The target population is young children. (c) The samples are young school age children and the sample sizes are sixty children separated into two groups with 30 children being in the experimental group and 30 children being in the control group. (d) The independent variable is violent video games and the

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    Interactive video games and the Internet have become the entertainment of choice for America’s adolescents. Nearly seven in ten homes with children now have a personal computer (68.2%)‚ and 41% of homes with children have access to the Internet. Annual video game revenues in the United States exceed $10 billion‚ nearly double the amount of money Americans spend going to the movies. On average‚ American children who have home video game machines play with them about 90 minutes a day. The impact

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    To Game or Not to Game…That is the Question. Julia Tenerowicz Baker College of Allen Park Comp II (9am) Argumentative Research Essay May 31st‚ 2012 Title: To Game or Not to Game…That is the Question. Purpose: Research Essay: To explain the history of violent video game and the affect they may have our youth Thesis: Our youth are spending an exceeding amount of time playing violent video games immersing themselves into a virtual world of violence causing a decrease of physical activity‚ developing

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    “NEGATIVE INFLUENCE OF COMPUTER GAMES ON YOUNG PEOPLE”. I. Introduction. A. Reasons for undertaking Research. It is known that we are living in technological era. The computers became irreplaceable tool in everyday life of almost each person. The adult users generally use it for business purposes while youngsters for computer games. Computers became the part of our life and very important component in many spheres of modern life. So it is somehow influences on people. One of the spheres of the life

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    Nowadays‚ video games have become a vital part of most children. They tend to spend more time in front of consoles and computers than reading books‚ playing or studying. However‚ when something becomes popular in somehow‚ there must be someone who disagrees and condemns it. The issue is that violent video games contribute to youth violence‚ don’t they? Perhaps it’s accused by someone who is conservative. Violent games don’t lead children to have violent behaviors for three reasons. First‚ research

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    Table Of Contents IMPORTANT: Please Read This Report From Beginning To End! It’s Set Up For Your Benefit That Way & I Wouldn’t Want You To Miss Anything. It’s only several pages and this information will change your life and skin so take it seriously and read this whole report. I promise you will benefit greatly from it and get clearer skin in just a few days if you take action and learn from this! Read the whole thing to ensure that you get the most out of it and to also how to incorporate

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    is the world’s largest computer network. Unlike a computer network set up at a business or school‚ though‚ the internet is not owned or operated by any one person or group no one monitors it‚ and no one can “turn off”; clearly the internet has become a popular hangout. The amazing thing about this virtual place is the entertainment it brings to the person. (Wolgemuth) Computer games provide an ex citing and interactive medium for game play within education; the computer industry obviously has been

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    Evolution of Video Games Video games originated from the development of electronic games. William Higinbotham was said to be the inventor of the first electronic game‚ Tennis for Two‚ by many.A similar game was then released on the Magnavox Odyssey‚ the first home video game console by Ralph Baer. The game Spacewar!‚ a computer game by Steve Russell‚ was adapted by Nolan Bushnell and turned it into the first commercially sold arcade gameComputer Space. The first major video game company‚ Atari

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    Computer addiction is a relatively new term used to describe a dependency on one’s computer. Computer addiction is not limited to personal computers (PCs). It covers video games and the Internet and has already been given a label by psychologists‚ namely Internet addiction disorder (IAD). People can grow addicted to a variety of substances‚ and there is usually a substantial amount of help available to treat them. Alcohol‚ drugs and sex have all been known to bring out the addictive personality

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    Video Game Violence "Video Game Violence Law Poses Questions"‚ is an editorial located in the online magazine V Planet. Vance Velez‚ the author of the controversial issue‚ opposes the Washington law involving specific forms of video game violence‚ which is on the verge of being passed in the Legislature. He successfully persuades his audience that the Washington law limits people’s rights and that they should take a stand against the proposed law. His audience includes people who are in favor of

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