COMPUTER ADDICTION Addiction - "a habit so strong that one cannot give it up." We are all aware that people form addictions to many things‚ from cocaine to gambling. References to alcoholism‚ workaholism‚ even chocoholism‚ are commonplace throughout our society. The idea that people can form addictions to computing is a relatively new one‚ but quickly gaining ground. Perhaps some day the word "netaholism" will be as widely-used as the others; being a "user" may have more connotation than we realize
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fun or just like a past-time without knowing a lot of effects of playing these games are more than they think. In Vietnam‚ there are more and more people who play online games and even are addicted to it. Playing online games‚ according to some research is beneficial. It stimulates the mind of the players to be more active‚ especially‚ puzzle games. It helps people relax after a hard-working day. Playing these games makes the players experienced different feelings because it is as if the players
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data‚ the setting of the study‚ the respondents‚ the instrument that have been used and the statistical treatment that may help in analyzing the data. Research Design This study uses a descriptive method which focus to investigate on how computer games affect the mind of the students. Research Setting The study was conducted at St.Rita’s College Of Balingasag‚ Misamis Oriental. Respondent’s of the Study The respondent of the study was the 1st year and 2nd year students of the Information
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Argumentative Essay Draft 3 Tarek AbdelWareth Computer Addiction I. Introduction Thesis: Despite the negative social and health effects of computers‚ we cannot restrict their use‚ for they became a prime part of our life today. II. Background Information Computers were invented to save time and effort. They have integrated with our lives and became a main part of it. There are numerous applications for computers nowadays. Computers are the backbone of this era. Reading‚ writing‚ simple
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Here are some facts about a growing problem of computer addiction. Tom Wood was always irritable‚ tired and not interested in anything but his "bloody computer"‚ his father Ray Wood said. It was not until Mr Wood smashed Tom’s keyboard into 100 pieces that the 16-year-old schoolboy realised he had an obsessive dependency - computer addiction. But recent stories of children hiding with laptops under their doonas to avoid the wrath of their parents indicate that the modern day problem is
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Computer addiction is a mental illness which causes the excessive use of computers to the extent that it interferes with daily life. Excessive use may explain problems in social interaction‚ mood‚ personality‚ work ethic‚ relationships‚ thought processes‚ or sleep deprivation. The Diagnostic and Statistical Manual of Mental Disorders does not include a diagnosis for such a disease. The term ′computer addiction′ originated long before the Internet. Some people develop bad habits in their computer
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Online Gaming With the rising popularity of online gaming‚ there have been studies that point to these games being very addictive‚ therefore gamers invest a huge amount of time playing. “The negative impact of Internet use on adolescents has received much popular attention and has also become a popular research topic”(Wen-Bin‚Chiou). When people focus on the negative elements of a subject‚ they ignore the positive
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69 Online video game addiction Exploring a new phenomenon Online video game addiction Exploring a new phenomenon Antonius J. van Rooij IVO Heemraadssingel 194 3021 DM Rotterdam T 010 425 33 66 F 010 276 39 88 Secretariaat@ivo.nl www.ivo.nl Antonius J. van Rooij Online video game addiction Exploring a new phenomenon Antonius J. van Rooij Online video game addiction. Exploring a new phenomenon. © Antonius J. van Rooij‚ 2011 All rights reserved. No part of this publication
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Science and Computer Studies Computer Science Department Game Addiction Submitted to: Ms. Gina Tan-Sanfilip Submitted by: Chelsea Ann Montilla Brandon Kyle Davey Ricci Zerrudo Julian Robert July 15‚ 2013 CHAPTER 1 BACKGROUND OF THE STUDY Introduction In recent years‚ several studies have demonstrated that at least a small group of gamers has trouble controlling their online video game playing. Excessive amounts of time spent on playing online video games can be severely
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known as DotA) is a real-time online or LAN strategy computer game composing of two to ten or twelve players where you can choose from over ninety unique characters you can play on. It requires focus‚ strategy‚ quick hands and quick thinking when you are in difficult situations. The objective of the scenario is to destroy the opponents’ "Ancient". The two teams’ ancients are heavily guarded structures at opposing corners of the map. The game is popular in many parts of the world; in the Philippines
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