What Is Computer Software? When you think of a computer imagine a machine made of two parts. The first part is the computer hardware‚ the physical parts of the computer that you can actually touch. Some examples of hardware are disks‚ monitors‚ boards‚ chips‚ etc. Hardware does all of the physical work of the computer‚ from memory storage to display. The second part‚ what we call “computer software”‚ acts as the brain of the computer‚ telling the hardware what to do and when and how to do it
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PC HARDWARE SERVICING COURSE STRUCTURE |Year Level |Second Year | |Grading Period |Unit of Competency |Module Title |Learning Outcome |Nominal Duration | |1st |
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Overview of the Computer System This lesson includes the following sections: • The Parts of a Computer System • Looking Inside the Machine • Software: Bringing the Machine to Life The Parts of a Computer System • What is a Computer? • Hardware • Software • Data • Users The Parts of a Computer System - What is a Computer? • A computer is an electronic
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Occupational Research Paper Computer engineering‚ the fastest growing engineering field for the past few years‚ is a very broad discipline which addresses the relationship and interactions between software and hardware in solving real engineering problems. This includes such diverse areas as: biomedical devices‚ home automation‚ games and toys‚ environmental controls‚ automobile control systems and intelligent vehicle highway systems‚ industrial robotics‚ voice/speech recognition‚ computer intelligence‚ networking
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PARTS OF THE COMPUTER All computer systems need two types of parts that work together to make them run. These parts are: 1. Hardware - The hardware is the part of the computer you can touch and see. Eg: Keyboard‚ Mouse‚ Hard disk etc. 2. Software - The software is a part of the computer you cannot touch but is very important. The software is all the programming that makes the computer run; controlling everything that the computer does. Common
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of computing hardware ) Computing hardware is a platform for information processing. History of computing | Hardware | * Hardware before 1960 * Hardware 1960s to present * Hardware in Soviet Bloc countries | Computer science | * Artificial intelligence * Compiler construction * Computer science * Operating systems * Programming languages * Software engineering | Modern concepts | * Graphical user interface * Internet * Personal computers * Laptops
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Steven Johnson’s The Ghost Map is a detailed description of the cholera epidemic in 1864‚ but the more interesting part of the book is how Dr. John Snow and Rev. Henry Whitehead’s different ideas merge to solve the mystery of the source of the illness. Although as Johnson makes clear in the early pages of his novel‚ it is not really a mystery when you consider the sanitation issues they were facing in mid-nineteenth century London. Johnson describes how two men from different fields with different
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Hardware and Software Selection There is a necessity to have either hardware or software to integrate the accounting information into an automated system for viewing by the proper individuals. Below‚ Learning Team A will show who needs to access this information‚ what controls will be implemented‚ the type of reports to be generated from these hardware or software and importantly what type of information will be available through corporate Intranet and the Internet. Having the proper hardware and
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Computer Organization & Architecture Lecture #12 Organization and Architecture Computer Architecture Those attributes of the system that are visible to a programmer. Those attributes that have a direct impact on the execution of a program. • • • • Instruction sets Data representation – number of bits used to represent data Input/Output mechanisms Memory addressing techniques Computer Organization The operational units and their interconnections that realize the architectural specifications. Those
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Computer architecture or digital computer organization is the conceptual design and fundamental operational structure of a computer system. It’s a blueprint and functional description of requirements and design implementations for the various parts of a computer‚ focusing largely on the way by which the central processing unit (CPU) performs internally and accesses addresses in memory. It may also be defined as the science and art of selecting and interconnecting hardware components to create computers
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