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    Violent Video Games

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    violent video games. Senator Joe Lieberman (I-Conn.) raised the issue while discussing his proposed “national commission on mass violence” on “Fox News Sunday” Dec. 16. “The violence in the entertainment culture‚ particularly with the extraordinary realism to video games and movies now‚ does cause vulnerable young men‚ particularly‚ to be more violent‚” said the senator‚ who was joined by Sen. Dick Durbin (D-Ill.). ABC News has not confirmed that Lanza played violent video games‚ but gaming

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    P. Stephen Calcutt 9 October 2012 E-Portfolio Video Game-Playing is Unhealthy for Teenagers Effects of Violent Video games The amount of time invested in various media by adolescents rises every year due to the increasing technology advancements. In fact‚ between 2004 and 2009 the amount of time an 8- to 18 year old spent with media increased by 1 hour and 17 minutes a day‚ resulting in 7 hours and 38 minutes per day in 2009 (Reinburg‚ 2010). This amount of time is mind-blowing when added

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    Cameras in video games

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    Cameras in video games: comparing play in CounterStrike and the Doctor Who Adventures. Eric Laurier (Edinburgh University) & Stuart Reeves (University of Nottingham) Abstract Players of both first- and third- person perspective video games deploy a repertoire of analyses of the courses of actions of others with and through the game’s optics (be they other players or computer-generated actors). Visual activities of ‘looking around’‚ ‘scrutinising’ and ‘inspecting’ and so on‚ are achieved via

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    Video Game Violence

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    Does the violence in video games really influence the violence in the youth? According to humanillnesses.com‚ violence is the use of physical force to injure people or property. Influence is a person or thing with the capacity or power to have an effect on someone or something. According to videogames.procon.org‚ 60% of middle school boys and 40% of middle school girls who played at least one Mature-rated (M-rated) game hit or beat up someone‚ compared with 39% of boys and 14% of girls who did not

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    Outline and evaluate one or more social explanations of aggression. Aggression has been defined as ‘any form of behavior directed towards the goal of hurting or injuring another human being or animal that is motivated to avoid such treatment’ (Baron). Various types of aggression have been identified; person-orientated aggression‚ which is when the main goal is to harm another person and instrumental aggression‚ when aggression is used in order to achieve a desired goal. An important

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    Violent Video Games

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    Specifically the 4th sentence in the 4th paragraph. FOCUS What is your partner’s thesis or claim? Where is it located? Discuss questions or thoughts about the claim here. The thesis is “Playing violent video games can increase aggressive behavior‚ thoughts‚ and feelings in young children and adults”. It is the second sentence in the first paragraph. It is direct‚ and to the point‚ and immediately lets the reader know where article will go. Do you get a sense of the paper’s direction and

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    Video Game Sexism

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    Mehnaaz Momen Political Class and Gender Roles 27 March 2011 Gender Roles in the Video Game Industry We often reflect on our lives and realize that not everything in our worlds outlines life as fair game. I see many facets of life that benefit one gender role better than the other. I also see parts of our lives where one gender role isn’t treated as equally as others. Me being part of the video game community for so long never opened my eyes to these realizations. I never wanted to believe

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    Video Games and Violence

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    Positive Effects of Video Games * When your child plays video games‚ it gives his brain a real workout.  In many video games‚ the skills required to win involve abstract and high level thinking.  These skills are not even taught at school.  Some of the mental skills enhanced by video games include:                   o    Following instructions                 o    Problem solving and logic - When kids play games such as The Incredible Machine‚ Angry Birds or Cut The Rope‚ they train their brain

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    Rivera Video Game Violence Is Not the Villain Harold Rios Torres B00273402 Have you ever taken the time to see why children behave a certain way after playing violent videogames? Some parents fail to see this. But the few who see the change in behavior quickly blame the video game industry for said changes. Violent video games are not the cause of violent behavior in children. Every video game has its rating. Each rating has an age range letting people know for what ages the game is suitable

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    Stereotypes In Video Games

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    As a group we chose to investigate gendered aspects within video games and how those games embody military values‚ behaviours and discourse. I am going to argue that children can internalise gender stereotypes and military discourse through the medium of gaming and that this can have wider social implications. Analysing gender demarcation‚ which is the process by which gender boundaries are set I looked at how video games encourage the stereotyping of genders‚ with a focus on the male archetype

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