Brandon Vivian University Seminar October 22‚ 2012 Ethical Debates in Video Game Design Like any industry‚ the video game industry certainly has its fair share of ongoing ethical debates regarding the sort of content that designers should be allowed to place in their games. The issues themselves are indeed ethically questionable issues‚ with potentially consequential results. I have chosen four that highlight the importance and nature of some of these debates. One of these debates is about
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Project Plan Draft: Different Types of Lighting Techniques Used Can Change the Ambience in Theatres Abstract The paper connotes the effectiveness of lighting techniques to the customers’ mood in restaurants. Therefore‚ this research is to find out how the customers’ mood will be affected by the impact of lighting techniques that need to be implemented in different spaces. Every play in theatre used different types of lighting in order to give good impact and to attract the audience into the plays
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it has created a new era of collectors. How collectors are targeted and created in marketing will also be explored throughout. This subject was chosen because of my keen interest in collecting Urban Vinyl Toys and a future project designing my own designer toys‚ I believed it would be a good research method to understand why people collect‚ and use this information to help me aid putting my items into the consumer market and them being successful. In beginning to define what collecting is‚ my first
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living and the dead became blurred” (History.com 1). Samhain was celebrated on the night of October 31st. It was believed the ghosts of the dead returned to the earth and would cause trouble and damage crops. On the night of October 31st‚ Celts wore costumes that were made of animal heads and skins. The Celts made huge bonfires that night‚ burned crops and made animal sacrifices. By A.D. 43‚ Romans had conquered Celtic territory and over the course of four hundred years the Roman combined their
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The staging of this scene will incorporate lighting and costumes to portray Macbeth’s fear‚ and to demonstrate the realization that he must eliminate everyone he can. I will begin with a simple stage. There will be a long table‚ tilted diagonally in the middle of the stage‚ and chairs arranged around the table. Other than that‚ there will be nothing else. This is to represent how Macbeth feels about Banquo’s death. There is only one thing in his mind‚ which is to make sure that Banquo and Fleance
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GAME DESIGN AS NARRATIVE ARCHITECTURE By Henry Jenkins The relationship between games and story remains a divisive question among game fans‚ designers‚ and scholars alike. At a recent academic Games Studies conference‚ for example‚ a blood feud threatened to erupt between the self-proclaimed Ludologists‚ who wanted to see the focus shift onto the mechanics of game play‚ and the Narratologists‚ who were interested in studying games alongside other storytelling media.(1) Consider some recent statements
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In visual texts‚ characters are developed through aspects such as set‚ props‚ positioning and movement of actors‚ costume / make-up‚ framing‚ lighting‚ camera techniques‚ and sound. Analyse how a character is developed in a visual text you have studied. Often a visual text conveys a message about a character through various filmic techniques. This is certainly true in the film “In The Name of the Father”. This story is mainly about a young man who is arrested for a crime he did not commit and
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are ethical “agents.” Sicart also argues that video game designers have a responsibility for how ethically wrong or right their creation is. Computer games or video games started out as innocent‚ family games that were rarely ethically questioned; but in today’s world video games have become a factor in many murders‚ such as the Sandy Hook Elementary shooting. Due to games influencing people to commit these wrong doings‚ game designers need to think more of how a game is ethically right and less
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went from door to door in costume asking for food to exchange for a poem or song. All of them dressed up as souls of the dead‚ and were understood to be protecting themselves from the spirits. Those who gave were promised prosperity‚ those who refused is threatened and cursed. One of a kid’s favourite parts of Halloween is trick-to-treat. Once the strangers open the door‚ then the child can scream “Trick-or-treat!” Actually what does it mean? The practice of donning a costume and asking for treats from
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PlayStation and Xbox are upgrading throughout the years‚ and the companies create more video games for kids and adults alike. Three-fourths of American households play video games‚ and with a growing industry‚ more job opportunities such as games designers and programmers are increasing. While there are professionals who take advantage of games to help live a happy‚ fulfilling life‚ there are also studies that go over the negative impact it has on children. On average‚ data shows that girls spend
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