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    HKU982 ALI FARHOOMAND NINTENDO: DISRUPTOR BEING DISRUPTED In February 2011‚ Nintendo released the next evolution of the DS line of handheld gaming devices in Japan: the Nintendo 3DS. It was an auto-stereoscopic device that allowed users to view three-dimensional (“3D”) images without wearing 3D glasses. Despite initial rave reviews of the new device‚ sales figures were much lower than expected. In July 2011‚ Nintendo announced that it would reduce the price of 3DS by 30%1 to boost sales

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    of Customer Relationship Management (CRM) in Airline Industry: Its Concepts and Implications 1. Introduction In today’s global marketplace‚ airlines are countered with unstable and highly competitive business environment. Most airline companies perceive that it is increasingly important to react quickly and effectively to changing demand patterns of the customers. The challenge is maintaining profits in the face of forceful competition. The opportunities are in managing customer relationships to

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    ASHUGANJ POWER STATION COMPANY LTD. (An Enterprise of BangladeshPower DevelopmentBoard) Ashugan Brahmanbaria-3402‚ Bangladesh i‚ APSCL/MD/HRM.2I 20 I 3I 2265 Date:21/0812013 CAREER OPPORTUNITY AshuganjPower StationCompanyLtd (APSCL) is looking for energeticand promisingpersonsfor immediateappointment to form to be downloaded from APSCL websitefrom Bangladeshi in the following postsand invitesapplications the prescribed Nationalswho are interested servecompanyand readyto acceptthe

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    1. Was Nintendo just lucky‚ or does the Wii’s success have strategic merit? Nintendo’s strategy was very clear and clever. It thought that it could not survive in the competition with Microsoft’s Xbox and Sony’s Play Station 3. So‚ Nintendo do not try to compete to the competitor rather than it tried to rebuild the gaming system. Without concerning the more advanced technology‚ it tried to do more using less investment. The gamers are of two types; teenagers and hardcore gamers. Company earns a

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    Defining CRM Customer relationship management in its broadest sense simply means managing all customer interactions. In practice‚ this requires using information about your customers and prospects to more effectively interact with your customers in all stages of your relationship with them. We refer to these stages as the customer life cycle. The customer life cycle has three stages: ■ Acquiring customers ■ Increasing the value of customers ■ Retaining good customers It is a concept of understanding

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    innovative and creative companies builds marketing relationships with its target customers through brand building. What is more‚ this report attaches much importance to customer profile which reveals some basic information about customers. This report is organized as follows. The first section is the introduction. The second part shows how Apple’s customer profile affects its brand building to have a closer marketing relationship with customers. The third one illustrates how Apple builds its brand

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    Ansoff Matrix of Nintendo

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    References: Webster ’s New Collegiate Dictionary Laurie J Mullins (2002)‚ Management And Organisational Behaviour (Sixth Edition)‚ Pearson Education Limited Pages 812 to 830 Internet: Dr. Claude Brodeur PhD‚ http://members.tripod.com/zenol/humanism.html Mahatma Gandhi‚ http://www.performance-first.co.uk/organisation/orgmain.htm

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    Nintendo: Great impact on gaming Video gaming has evolved enormously over the years. A variety of advancements in technology has affected gaming and the experience for gamers. Nintendo has been involved in changing the nature of gaming over the years; from playing cards to household video game systems‚ to now having the convenience of playing your video games on portable handheld consoles. Nintendo has been a leader in driving the advancements of video game systems. Before any electronic

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    The Marketing Strategy of Nintendo Wii The Wii is a home video game console‚ launched in the major global markets at the end of 2006. It is released by Nintendo‚ which is one of the most influential and reputable leading brand in the world’s game industry with age-old history‚ exclusive brand culture and loyal fans. Over the past few years‚ three main game companies have been vying for market share and sales in a highly competitive market: one is Nintendo’s Wii‚ which we will mainly focus on in

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    LOVELY PROFESSIONAL UNIVERSITY DEPARTMENT OF MANAGEMENT Capstone Project TITLE:“Relationship Between Website Attribute and Customer Satisfaction” SUBMITTED TO LOVELY PROFESSIONALUNIVERSITY In partial fulfillment of the Requirement for the award of Degree of “MASTER OF BUSINESS ADMINISTRATION” SUBMITTED BY: Kuldeep Tiwari Ambar Singh Archit Sharma Ankur Sood Reg no : 10809869 10804683 10800482 10800039 DEPARTMENT OF MANAGEMENT LOVELY PROFESSIONAL UNIVERSITY JALANDHAR NEW DELHI GT ROAD PHAGWARA PUNJAB

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