SOCIAL MEDIA: BOON OR BANE? Roberto M. Macatuggal‚ Ph.D. Web 2.0 has enabled web-based services‚ such as social networking sites‚ wikis‚ communication tools‚ etc.‚ that emphasize collaboration and sharing among users. This platform (Davis‚ 2012)‚ described simply as the read/write web‚ allows users to be both consumers and producers of online content. It is an interactive two-way web; a place where everyday folks with Internet access can create and edit stuff. Davis compares Web 1.0 and Web
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warc trends mobile marketing (Full Version) . >> Find the right mobile strategy for your brand © Copyright Warc 2012. All rights reserved. Warc Trends >> Mobile Marketing Executive summary Executive Summary >> Chapter 1 The Consumer Landscape >> Chapter 2 New Marketing Opportunities >> Chapter 3 Apps: Mobile’s Game-Changer >> Chapter 4 Mobile As A Brand-Builder >> Chapter 5 Mobile As A Loyalty Tool >> Chapter 6 Mobile As A Sales Driver >> Chapter 7 Mobile In Emerging Markets >>
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MOBILE WALLET Abhinav Sultania B.E. SEM VIII Depart ment of co mputer engineering Bharati Vidyapeeth College of Engineering‚ pune abhinavsultania@hotmail.co m Abstract Mobile wallet system is an innovative and at any point of time. One of the significant application of mobile applications is transforming the mobile phone into a mobile wallet with digital cash that supports both as real cash and security [1]. It is a type of mob ile payment technology in which instead of paying with cash
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Mobile Computing is agenericterm describing your ability to use technology ’untethered’‚ that is not physically connected‚ or in remote or mobile (non static) environments. Our Mobile System Architecture supports applications by a middleware stub. Based on these architecture prototypes for Mobile Database Access (MODBC)‚ Mobile Information Access (MWWW) and Mobile File Access (MLDAP) have been built to demonstrate the usability of the proposed approach. The research addresses topics like Application
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The entire digital marketing world is quickly converging on mobile as a favorite shopping partner. Thanks to the increasing purchases and usage of smartphones‚ approximately 50% of adults aged 18-64 in the U.S. are mobile shopping. With all of these technologically advanced phones in pockets and purses‚ the way people shop is changing. Mobile shopping is not one activity - Mobile-shopping behaviors include using one’s phone to facilitate any part of the shopping experience -- from comparing products
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an iPhone 5‚ a current production smartphone. A mobile phone is a device that can make and receive telephone calls over aradio link while moving around a wide geographic area. It does so by connecting to a cellular network provided by a mobile phone operator‚ allowing access to the public telephone network. By contrast‚ a cordless telephone is used only within the short range of a single‚ private base station. In addition to telephony‚ modern mobile phones also support a wide variety of other services such
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Lutz | Thesis | Mobile Marketing | | Ksenia Mitselmakher | 4/21/2010 | The Implications of the Development in Information Technology on Marketing Communication Channels | Thesis Outline Topic: The Implications of the Development in Information Technology on Marketing Communication Channels Subtopic: Mobile Marketing I. Introduction II. Body A. Digital Industry Overview: Mobile marketing 1. Sneak peak into the future of Mobile Marketing 2.
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2013 IEEE Wireless Communications and Networking Conference (WCNC): SERVICES & APPLICATIONS Mobile Computing - A Green Computing Resource He Ba‚ Wendi Heinzelman Department of Electrical and Computer Engineering University of Rochester Rochester‚ NY‚ United States Email: {ba‚wheinzel}@ece.rochester.edu Charles-Antoine Janssen HealthyBill 41 rue de Livourne 1050 Brussels Belgium Email: ca@cajanssen.com Jiye Shi UCB Pharma 216 Bath Road Slough‚ SL1 4EN United Kingdom Email: Jiye.Shi@ucb
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mobile computing MOBILE COMPUTING UNIT - I Introduction to Mobile Communications and Computing : Mobile Computing (MC) : Introduction to MC‚ novel applications‚ limitations‚ and architecture. GSM : Mobile services‚ System architecture‚ Radio interface‚ Protocols‚ Localization and calling‚ Handover‚ Security‚ and New data services. UNIT - II (Wireless) Medium Access Control : Motivation for a specialized MAC (Hidden and exposed terminals‚ Near and far terminals)‚ SDMA‚ FDMA‚ TDMA‚ CDMA. UNIT
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Must we use mobile phones all the time? In this century‚ there are lots of people using mobile phones‚ from the young to the old‚ from the have to the have-not. Mobile phones can have positive effects if we use it well. But there are many people who misuse them‚ especially students. Most of them can never separate from their mobile phones. In fact‚ using mobile phones all the time can make us procrastinate doing things like eating and praying‚ forget to study‚ and even suffer from cancer. The
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