Censoring Video Games Carlos Martinez HIS220-015 American Civilization March 16‚ 2014 Instructor Melissa Davis Censoring Video Games The on-going debate of power of state government vs. the power of federal government has existed since the Articles of Confederation and the US Constitution came into existence. The effects of this debate have affected the video game industry today by the amount of power and censorship a state has over the video game industry. In 2011‚ the
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Argumentative Essay “If video games do increase violent tendencies outside the laboratory‚ the explosion of gaming over the past decade from 3.2 billion in sales in 1995 to $7 billion in 2003‚ according to industry figures‚ would suggest a parallel trend in youth violence. Instead‚ youth violence has been decreasing.” (Hoerrner 49). A video game is a game played by electronically manipulating images produced by a computer program on a television screen or display. Violence is behavior involving
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Music In Video Games Throughout the history of the video game industry‚ there has been many changes concerning music in video games. Music in video games progressed greatly within the life of the industry from 1972 to the present. These progressions can be seen as improvements in quality which includes an increase in the number of output channels‚ an increase in song length‚ a great improvement in the quality of timbres‚ and also a general shift from non- programmatic music to programmatic music
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Globalization: Video Games The global software market for video games was approximately $52 billion in 2012. In just the last 8 years‚ the emerging markets have gone from 12% to 47% of the market size and are growing at a compounded annual rate of nearly 30%. All of this growth in the international video game market offers a unique experience and cultural impact on many countries that previously would not have had exposure to these types of games. This exposure demonstrates the globalizing power
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Violent Video Games Video violence is a major problem in our society. When people are exposed to the violent world of video games‚ their perceptions of reality are changed from a world with consequence‚ to a world where consequence does not matter. USA Today Magazine states‚ that video violence is a major component in the desensitization of mankind (Video violence desensitizes the brain‚ 2006). Exposing children to the repetitive violence in video games serves as a conditioning for violent behavior
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Video Gamers have the Advantage Since the early 1970’s‚ the demand and popularity of video games has been growing rapidly. Nowadays‚ video games are an integral part of many people’s lives world-wide. In order to satisfy the public’s growing demand for these innovative games‚ software companies are producing large quantities of attractive and stimulating video games. With each new generation‚ these games become more visually dazzling and increase in realism. Because the vast majority of children
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Global Video Games Industry [pic] The world video gaming industry is predicted to record 9% yearly growth through 2013‚ to exceed $76 billion‚ according to Business Insights. Mobile and online gaming formats will fuel the market‚ with customers taking advantage of wider‚ faster and more mobile internet access. Console gaming‚ the market’s current segment leader‚ will see its rate of sales decelerate. Since the first video game was launched on the market around 45 years ago‚ the video game
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Effects of Video Game Violence There have been many arguments that have been brought up arguing that violent video games are making kids more violent. Some arguments go as far as saying all video games are making kids more violent. However‚ the argument can go both ways. People have brought up that video games help kids with hand eye coordination and allow them to vent their frustrations. The earliest videogame has been around since 1958‚ and this game was a simple game that had no human and no
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Are Video Games Art? Video games are not always seen as form of art in the real world. However‚ many people disagree with this claim. Some people define art as the expression of creative skill and imagination usually appearing in a visual form. Those people say that video games should fall in this category and be accepted as a form of art. Others say that video games should not be considered a form of art for various reasons. Honestly‚ video games are a new type of art that people in the future
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Have you ever wondered how games impact children? or why kids love to play them? Well your about to find out and the answer may be surprising. Video games were first introduced in the 1970s. By the end of that decade they had become a preferred childhood leisure activity‚ and adults responded with concern about the possible ill effects of the games on children. Early research on these effects was inconclusive. However‚ a resurgence in video game sales that began in the late 1980s after the introduction
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