Definition of terms The following terms below are used verbosely during the study. Operational Terms The definitions of terms are based on observable characteristics and how it is used in the study. 1.) Bread - food made from dough of flour or meal and usually raised with yeast or baking powder and then baked. 2.) Diet- the kind and amount of food prescribed for a person to lose weight or control a medical condition. 3.) Healthy - the state of being free from physical disease
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Computer Games are just a waste of time and energy. The precedented statement suggest that computer games are wasteful and depletes vast amounts of energy. I beg to differ. Games are not a waste of time‚ but a time waster if you’re stricken with boredom. As well as the cure for monotony‚ many gamers make money by playing games. Games don’t waste your energy‚ it will improve and test you physically and/or mentally. It may as well educate you with many life lessons. First of all‚ a waste of time.
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Terms and Definitions for Intro to Philosophy TERMS DEFINITIONS aesthetics alienation the study of what constitutes beauty in philosophy‚ a term indicating estrangement of people or things form what is considered their proper state. (German “fear”); a term introduced by existentialist thinkers to describe the feeling of apprehension invoked when a finite individual recognizes his existence in an infinite world‚ when he confronts the void outside his own conscious existence. a
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there’s little doubt that computer gaming has become high school students’ favorite leisure choice. Not surprisingly‚ gaming culture has become a polarizing force. Proponents see new educational opportunities‚ while critics cite a growing body of research that suggests negative impacts on behavior and cognition. Children who play video games may be more technologically competent. In many schools‚ computers and technology are used as teaching tools. Some video games also promote fine motor
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"THE IMPACT OF ONLINE GAME ADDICTION TO THE ACADEMIC PERFORMANCE OF THE FRESHMEN OF POLYTECHNIC UNIVERSITY OF THE PHILIPPINES (PUP) COLLEGE OF ARCHITECTURE AND FINE ARTS (CAFA) S. Y. 2014-2015" Section 1: For questions 1 and 4‚ non-violent online games refer to those games that do not have any killings or physical harm to the other objects (living and non-living) inside the gameworld. Examples of non-violent online games include puzzle games (e.g. Tetris‚ checkers‚ etc.) 1. Please state the types
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deal with. Why should organization add to them? Computers are known to be the key factor of saving people from falling off the edge of their chair every time they were to have to think really hard. If an individual were to purchase a computer he/she should take the following into consideration: "Will this make my job easier? Do I need extra multimedia capabilities? Will I be using the Internet?" Many people go out and buy a computer without acknowledging what should be included in the
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DEFINITIONS OF COMMON RESEARCH-RELATED TERMS Abuse-liable: Pharmacological substances that have the potential for creating abusive dependency. Abuse-liable substances can include both illicit drugs (e.g.‚ heroine) and licit drugs (e.g. methamphetamines). Adverse Effect: An undesirable and unintended‚ although not necessarily unexpected‚ result of therapy or other intervention. Anonymity: Anonymity exists when there are no identifiers on project materials that could link the data with individual subjects
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………………………………………… 4 Hypothesis …………………………………………………………. Conceptulal Framework ………………………………………….. Theoretical Framework …………………………………………… Significance of Study ……………………………………………… Scope and Limitation ……………………………………………… Definition of Terms ………………………………………………… Chapter 2 ……………………………………………………………… Review of Related Literature ……………………………………. Related Studies …………………………………………………… Chapter 3 ……………………………………………………………… Research Design …………………………………………………. Sources of Data
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problems are addictions; more specifically‚ video game addiction. This addiction is one of the growing worries among children and adults. There is now a new method of treatment called video game detox. There is one treatment centre in Amsterdam which employs this method to their subjects. They are forced to quit gaming cold turkey. They start on this treatment by admitting that they are incapable over their addiction. Keith Bakker from Smith & Jones Addiction Consultants said that video games are now
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Computer games are misunderstood: they are not harmful to children. With technology spreading across the globe like an outbreak of an epidemic‚ more and more children have gained access to video games. Expectedly‚ some parents frown over the fact that the children might be addicted to video games. However‚ I do not see why video games‚ should be discouraged. The first question we should ask is‚ why do parents disapprove of video games? Is there any evidence showing how bad it is? The truth
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