Title of the Study: Computer addiction when it comes to online games Purpose of the Study: To provide additional information of the disadvantages if one is addicted to computer games. To be a reference of one of those future researchers and also can be used by many of the students. The purpose of study is to: 1. Identify the effects of computer addiction. 2. Interview the young people in how they engaged with the computer games. 3. Give the examples of the games where the teenagers
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innovations can also cause and bad effects. Because of technology‚ new thing were created that sustains and lightens human work. Computers were created because of technology. Computers were the greatest thing ever invented by man itself. Some researcher wants to know the effects of playing online games on the academic performances of the students. The reason why the researcher have chosen this particular research topic was know the advantages of playing computer games on the academic performances of
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Running Head: Online Game Addiction Perception of and Addiction to Online Games as a Function of Personality Traits Searle Huh University of Southern California and Nicholas David Bowman Michigan State University Online Publication Date: April 26‚ 2008 Journal of Media Psychology‚ V 13‚ No. 2‚ Spring‚ 2008 Abstract With the growing popularity of online video games‚ there have been anecdotal reports suggesting that these games are highly addictive‚ with some gamers spending in
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common playing computer games. Even though computer games are common in our life‚ they have not only good effects‚ but also bad effects‚ especially to teenagers. Moreover‚ even though parents know that teenagers play computer games too much‚ they do not know that why teenagers are widely excited at computer games‚ and what the bad effects of computer games are. There are two main causes that teenagers play computer games too much. In addition‚ playing computer games too much has two main effects. The
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Video games Video games are one of the things that started to be important these days and started to increase like movies and novels. A lot of people plays video games‚ total usa sales of video games increased 204% from 1994 to 2014 reaching 13 billion in 2014 this means that video games started to grow widely‚ but there is a bad side of video games‚ in some cases it effects negatively on children’s behavior as some times they act violently‚ but a lot of researches proved that video games is not
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addicted in computer games) Prepared by: Marvin M. Loverez Submitted to: Rosita R. Nasol INTRODUCTION Computer game addiction is the main problem for the parents and the big question mark for the parents such as why my children can addicted to the games‚ and what should we do to stop their addiction‚ nowadays‚ the children spend their times in the computer for them it’s the games and technology era not the bicycle era again. The truth is the parents have a big effect for this problem
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desire of entertainment and with video games this particular desire could be explored in whole new way. That is the main question‚ why video games are popular and continue to get more broadly used and highly enjoyed by millions. However‚ well grown popularity of video and computer games turned out to be harmful for original human development and damaging and poisoning psyche of human. In media‚ lots of episodes of violence cultivated by coercion in ‘war-blood’ games - Call of Duty‚ Counter Strike‚ Deadly
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whether or not computer/video games are bad‚ there are many facts and opinions to consider. For example‚ many people feel that these games are too violent and that they cause an undervelopment in the frontal lobe. Others feel that games are helpful and educational. There is also a health concern. According to Professor Ryuta Kawashima‚ “The importance of this discovery cannot be underestimated. There is a problem we will have with a new generation of children – who play computer games – that we have
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ESSAY 2 : THE EFFECT OF THE COMPUTER ADDICTION Technology has developed so much that it is almost crucial to have electronic devices particularly the personal computers at home‚ school‚ internet café‚ etc. Teenagers have gotten soused to have technology around them. However‚ while having these computers that make life easier‚ comfortable‚ and handy at most of the times‚ it could also have negative effects on their lives particularly in their studies when used too much. When these computers are used
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Anders Behring Breivik referred to the computer game Modern Warfare 2 in a 1500-page essay written just hours before he was responsible for the deaths of 76 of his fellow Norwegians (Moses‚ 2011; Shah‚ 2011; Townsend & Tisdall‚ 2011). The 32-year-old male was also behind the infamous bombing of government buildings in Oslo and the shooting massacre on Utoya island on July 22nd‚ 2011. Although people are well aware of the dangers of video and computer games‚ people still play them anyway. Some of
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