"Describe the technological social and political forces acting on the video game industry" Essays and Research Papers

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    OF VIOLENT VIDEO GAMES A meta-analytic review of the video-game research literature reveals that violent video games increase aggressive behavior in children and young adults. Experimental and non-experimental studies with males and females in laboratory and field settings support this conclusion. Analyses also reveal that exposure to violent video games increases physiological arousal and aggression-related thoughts and feelings. Playing violent video games also decrease pro-social behavior.

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    Video games in pop-culture. Video games and computer games (from here on both categories will be simply referred to as video games for simplicity) have entered the domain of pop culture fairly recently. Although the first video game was developed in 1958 by William Higginbotham‚ their popularity didn’t occur until the seventies with the appearance of Pac-man and Frogger in the arcades (Computer and Video Games). If the younger generation of video game consumers would take a look at what was out

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    http://www.gamespot.com/features/6090892/ In December 2001‚ Surgeon General of the United States David Satcher‚ M.D.‚ Ph.D.‚ led a study on violence in youth and determined that while the impact of video games on violent behavior has yet to be determined‚ "findings suggest that media violence has a relatively small impact on violence." The report stated: http://www.pbs.org/kcts/videogamerevolution/impact/myths.html The overwhelming majority of kids who play do NOT commit antisocial acts. According

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    Toys and Games industry

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    1.0 Introduction Toys R Us is one of UK’s leading toy and game retailer. This report conducts an academic research focus on Toys R Us (UK) in toys and games retailing sector. In the first part of this report‚ we will discuss the toys and games industry background and the overview of Toys R Us. Then‚ the research will focus on Poster’s Five Force Model and Porter’s Generic Strategies. In the next parts‚ this report will concentrated on the potential strategies which Toys R Us might pursue in the

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    Video Games How They Positively Influence Us Moosa Baquie Mr.Cronin Thursday‚ April 26‚ 2012 ENG 2DR Analysis Ever since‚ the birth ‚ video games have received a negative reputation in the media and by our society. However they do not deserve the common stereotypical reputation it has in the present day. President Obama has stated in his response to video games in our society with " Put them away...". Video games are a medium of communication and education they can be used in both a positive

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    Dolgopolov Igor English 101 Group «A» Comparison and contrast essay Technological progress in computer industry. Computer one of the most important and necessary things in our life. There are different tasks that can be performed with computer such as: typing documents‚ making worksheets‚ sending mail‚ just playing with a computer and many others. But all these different tasks would be done better and faster with the Pentium 4 computer than with

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    Video Games vs. Children

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    English 1120 10 March 2006 Video Games vs. Children The promotion of violence by today’s media‚ especially video games‚ has caused violence and aggression in reality to become a major concern. As gaming graphics and special effects are becoming more realistic‚ this portrayal of violence is one of the many important concerns in society. These days‚ a person can pick up a controller‚ move a joystick around‚ press a few buttons‚ and totally devastate an entire city. The recent uproar about this

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    Are video games bad for kids? Back in time in mid 90’s the best source of entertainment for kids was the television that have a great variety of cartoons for the kids to have good entertainment and learn good things. But now they have video games that right now are the top selling industry in the world according to Barbara Ortutay of MSNBC online “the selling of video games on July of this year went to $1.19 billion with a 17 percent more than last year. But the only concern for the society is that

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    Language in Video Games Visual language is a very interesting subject to study. Before I took my visual language class I really didn’t pay any attention really how or what people are trying to get across in there art. I knew that when an artist creates art of any kind there is always a reason behind it‚ I just never really took the time to figure it out. Now that I am at the end of my visual language class I can’t look at art and not try to analyze it. I believe this is very essential to video games

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    EFFECTS OF VIOLENT VIDEO GAMES ON AGGRESSIVE BEHAVIOR‚ AGGRESSIVE COGNITION‚ AGGRESSIVE AFFECT‚ PHYSIOLOGICAL AROUSAL‚ AND PROSOCIAL BEHAVIOR: A Meta-Analytic Review of the Scientific Literature By Craig A. Anderson and Brad J. Bushman Iowa State University Research on exposure to television and movie violence suggests that playing violent video games will increase aggressive behavior. A metaanalytic review of the video-game research literature reveals that violent video games increase aggressive

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