≤ 55296 0.75p + 0.45h+0.90s ≤ 1500 P – h – s ≥ 0 H - 2s ≥ 0 P ‚ h ‚ s ≥ 0 The optimal solution occurs when P=1250 h-1250 s=0 Profit =$2250 Since the booth costs $1000 to lease per game‚ and the oven is $100 per game‚ then Julia’s overall profit is‚ P = 2250 - 1100 = $1150 Hence it is worth leasing the booth. b) The shadow price for the budget is 1.50 and allowable increase is 138.4 Therefore‚ each dollar added to the budget will increase profit by $1.50 with a maximum increase
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Julia’s Food Booth Strayer University Quantitative Methods – MAT 540/ Spring 2012 Dr. Buddy Bruner May 19‚ 2012 A) Formulate and solve an L.P. model for this case. [pic] [pic] B) Evaluate the prospect of borrowing money before the first game. After observing the ranging chart calculations indicate that the upper bound in the budget is equal to 1638.4. The original value of the budget
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Efficient Method for Re-encryption in Unreliable Clouds Using R3 Algorithm Abstract— Aim of the project is to re-encrypt the data and revoke the access rights from the users. In this paper‚ we propose an efficient data retrieval scheme using attribute-based encryption. The proposed scheme is best suited for cloud storage systems with substantial amount of data. It provides rich expressiveness as regards access control and fast searches with simple comparisons of
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and OPT algorithms (other than looking backward versus forward in time) is that the FIFO algorithm uses the time when a page was brought into memory‚ whereas the OPT algorithm uses the time when a page is to be used. If we use the recent past as an approximation of the near future‚ then we can replace the page that has not been used for the longest period of time (see Fig. 9.14). Figure 9.14: LRU page-replacement algorithm. This approach is the least-recently-used (LRU) algorithm. The result
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Project 1 - Methodologies for Analyzing Algorithms Video games today are very detailed and very realistic. It is amazing how far video games have come in the last 30 years. Now you have new games like Gears of War 3 that is so graphically intense that there is plenty of coding involved. But just basic programming isn’t enough for these video games‚ you need algorithms. The more advanced the video game is‚ the more advanced the algorithm is as well. Algorithm in video games was not created recently
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Pradeep reddy Pinninti - 85025 1- Depth-first search always expands at least as many nodes as A* search with an admissible heuristic FALSE. Depth-first search may possibly‚ sometimes‚ expand fewer nodes than A* search with an admissible heuristic. E.g.‚ it is logically possible that sometimes‚ by good luck‚ depth-first search may march directly to the goal with no back-tracking. 2- h(n) = 0 is an admissible heuristic for the 8-puzzle TRUE. h(n)=0 NEVER over-estimates the remaining optimal distance
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DESIGN AND IMPLEMENTATION OF A NETWORK BASED SECURITY INFORMATION SYSTEM TABLE OF CONTENTS Cover page Title page Certification Dedication Acknowledgement Abstract Table of contents 1. INTRODUCTION 1.1 Security information 2. Objectives 3. Justification CHAPTER TWO 2. Security concept 2.1 Definition of security 2. Security threats 3. Security & Information CHAPTER THREE 3. Description of the exiting security information system 3.1 Organizational structure 2. Fact
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Group OF PROFESSIONAL COLLEGES‚ LUCKNOW Affiliated to G.B. TECHNICAL UNIVERSITY‚ LUCKNOW INTRODUCTION * RSA is an algorithm for public-key cryptography that is based on the presumed difficulty of factoring large integers‚ the factoring problem. * RSA stands for Ron Rivest‚ Adi Shamir and Leonard Adleman‚ who first publicly described the algorithm in 1977. * Clifford Cocks‚ an English mathematician‚ had developed an equivalent system in 1973‚ but it was classified until
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Civil and political rights Rights | Theoretical distinctions * Claim rights and liberty rights * Individual and group rights * Natural and legal rights * Negative and positive rights | Human rights divisions * Civil and political * Economic‚ social and cultural * Three generations | Rights claimants * Animals * Children * Fathers * Fetuses * Humans * Indigenes * Kings * LGBT * Men * Minorities * Mothers * Plants * Students * Women * Workers
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Introduction RSA Algorithms RSA stands for Rivest-Shamir-Adleman algorithm was invented on 1977 which is mostly used public-key cryptosystem. It was designed by Ron Rivest‚ Adi Shamir‚ and Leonard Adleman (Milanov 2009). This is the 1st crypto system which used two different keys to encrypt and decrypt the messages. In this cryptosystem it uses public key to encrypt and private key to decrypt the messages. Public key can be shared with everyone but the private key has to be with the person who
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