DRUG DESIGN AND DISCOVERY BY: xxxxxxx Introduction A drug is a substance that we used mostly in our daily lives. It is a chemical substance with physiological effects when ingested or introduced into our bodies. The response produce can either be beneficial or harmful. Toxins and poisons can be classified as drugs. This report the term ‘drug’ is for medicinal or pharmaceutical purposes. Drugs used to prevent or treat diseases. Drug design also known as rational drug design is the
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dictionary of American English‚ ’Design’ as a noun informally refers to a plan for the construction of an object (as in architectural blueprint‚ circuit diagrams and sewing patterns) while “to design” (verb) refers to making this plan. And as per the same dictionary‚ advertising is an example of a vital design discipline known as ’Communication Design’. But even the lexicographers would agree that design doesn’t have any specific definition. It would be safe to say that design is the language that communication
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sub-programme under the European Union’s Fifth Framework Programme for RTD. This includes the HOSPITALS project (EU Contract NO: NNE5-2001-00295). The HOSPITALS project aims to demonstrate the significant reductions that can be achieved in the total energy demand of the European health care building sector. These energy demand reductions will contribute to significant reductions in CO2 emissions. BIOCLIMATIC DESIGN CONCEPTS The hospitals project covers a range of strategies to save energy in buildings
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Lesson No: 1|Lesson Name : Overview of System Analysis & Design| Author : Dr. Jawahar|Vetter:|Prof. Dharminder Kumar| 1.0 Objectives: 1.1 Introduction 1.2 Over View of System Analysis and Design 1.3 Business System Concepts 1.4 Characteristics of a System 1.5 Elements of a System 1.6 Types of Systems 1.7 Systems Models 1.8 Categories of Information 1.9 Summary 1.10 Questions 1.0 Objectives Defining a system The
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DOE - Design of Experiment DOE is an approach used to identify factors/steps that are contributing most to an observed variation in product specifications. The classical DOE focuses on identifying the factors that affect the level of a product/process response‚ examining the response and forming the mathematical prediction model. The modern DOE‚ introduced by Genichi Taguchi in early 1980s‚ applies in both product and process development to identify the factors that affect the variability of the
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MIS Concepts & Design by Seema Sirpal Delhi University Computer Centre Information is Critical The information we have is not what we want‚ The information we want is not the information we need‚ The information we need is not available. Information is a Resource It is scarce It has a cost It has alternative uses There is an opportunity cost factor involved if one does not process information Why need Information? To ensure effective and efficient decision - making leading to
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storage layout and order-picking operations problems. The planning system considers dynamic nature of customer order demand‚ configuration of picking area‚ and interactive human-machine interface. Heuristic-based optimization technique is utilized to design the planning system. To analyze the dynamic nature of customer order demand‚ similarity measures among types of items are defined using the entry-order-quantity rule. Based on the characteristics of customer order demand and the configuration of
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architecture. Define the term scalability‚ and explain why it is important to consider scalability in system design. * System Architecture Determine processing strategies and methods‚ client/server interaction‚ network configuration‚ and Internet/intranet interface issues. translates the logical design of an information system into a physical structure that includes hardware‚ software‚ network support‚ processing methods‚ and security. Escalability - also called extensibility‚ refers to a
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UNIVERSAL DESIGN Version 2.0 - 4/1/97 Compiled by advocates of universal design‚ listed in alphabetical order: Bettye Rose Connell‚ Mike Jones‚ Ron Mace‚ Jim Mueller‚ Abir Mullick‚ Elaine Ostroff‚ Jon Sanford‚ Ed Steinfeld‚ Molly Story‚ and Gregg Vanderheiden Major funding provided by: The National Institute on Disability and Rehabilitation Research‚ U.S. Department of Education Copyright 1997 NC State University‚ The Center for Universal Design UNIVERSAL DESIGN: The design of products
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Design of everyday things Summary so far: – many so-called human errors are actually errors in design – human factors became important as human performance limitations reached when handling complex machinery You will soon know these important concepts for designing everyday things – perceived affordances – causality – visible constraints – mapping – transfer effects – idioms & population stereotypes – conceptual models – individual differences Slide deck by Saul Greenberg. Permission is granted
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