ago‚ you wouldn’t believe that Playmobil‚ one of the most loved toy companies‚ started out as a lock and fitting company originally called Metallwarenfabrik. It was founded by Andreas Brandstatter‚ a locksmith in Zindorf‚ Germany. It had a few years of great track record and was not only manufacturing locks‚ they were even manufacturing cash registers‚ telephones and other various sheet metal products coincidentally to be used for toy establishments. In the 1950s‚ the current owner of the company
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Let’s say you’re a little girl in a toy store. You walk down the aisles‚ touching all of the toys available to you. How lovely to have all of these things to play with! You finally land on a box of action figures. When you show them to your mother‚ she wrinkles her nose at the superheroes and army men. “Wouldn’t you like a doll instead?” she asks. You don’t know how to answer. Maybe she’s right. After all‚ that’s what all the other girls want. Now you’re a little boy‚ and you don’t want those
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Matt Cants Ms. E* 2013 05 28 HRE 4U From learning toys to miniature cars‚ toys have always been an influence on children. Young children have difficulty separating facts from fantasy. Children learn through play‚ and they learn by example. It is through imaginative play that the child begins to learn some of the roles and behaviours of society. Learning to cooperate‚ negotiate‚ take turns and play by the rules are all important skills learned through play. The skill learning process through play
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The connection between artist and object starts out as a connection between child and toy. By understanding the connections children have with toys and how it breed the artistic minds of young artist‚ one can then go about maturing and becoming a mature well-rounded artist that composes work with substance and presence. Looking at Charles Baudelaire’s writing about toys and in turn Marit Grøtts analyst of Baudelaire‚ one can gain a greater understanding about why artist make and how they can apply
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Table of contents Introduction 2 Aim‚ objectives‚ rationale 2 List of criteria 4 Detailed assessment of The Toy 8 Physical development: Wellbeing 8 Intellectual development: Exploring and thinking 9 Language development: Communication 10 Emotional development: Identity and belonging‚ and communication 10 Social development: Identity and belonging‚ and communication 11 Detailed assessment of the role of the adult 12 Evaluation 13 Conclusion 13 Recommendations 14 References 15
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Toy A teddy bear A toy is any object that can be used for play. Toys are associated commonly with children and pets. Playing with toys is often thought to be an enjoyable means of training the young for life in human society. Different materials are used to make toys enjoyable and cuddly to both young and old. Many items are designed to serve as toys‚ but goods produced for other purposes can also be used. For instance‚ a small child may pick up a household item and "fly" it through the air as
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the Toy Store How do kids learn how to “act like a girl” or “act like a boy”? If gender is not biological but must be learned‚ then it is important to look at the ways we teach kids in our society how to “do gender” correctly. Kids learn gender in many different arenas and from many different people. One way kids learn about appropriate gender behavior is through toys. This assignment requires that you visit a toy store and take note of how toys are marketed differently to girls and boys.
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By exhibit 2A the have divided the projects based on equal salary costs and overhead costs. From that graph the difference lies by the project revenue. The net income in higher by the smaller projects. By exhibit 2B the have divided the projects in to equal sized groups. So the total of 120 project are divided by 2‚ so 60 large projects and 60 small projects. There the difference lies in the projects revenue‚ salary costs and the overhead costs. In this graph the smaller projects are equally
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and the Toy Recalls’ (Case A) Related information: Mattel‚ Inc. is a toy manufacturing company founded in 1945 with headquarters in El Segundo‚ California. In 2010‚ it ranked #387 on the Fortune 500. The products and brands it produces include Fisher-Price‚ Barbie dolls‚ Monster High dolls‚ Hot Wheels and Matchbox toys‚ Masters of the Universe‚ American Girl dolls‚ board games‚ WWE Toys‚ and early-1980s video game systems. Mattel “designs‚ manufactures‚ and markets a broad variety of toy products
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jobs. This was shown in lots of the toys as I was collecting my data. An example would be Legos‚ they represent any construction type of job where they build things‚ and they are found in the boy’s section of the toy department so‚ mostly boys buy/play with Legos. Therefore kids are learning that a construction type of job correlates with men doing that type of job because only boys play with it. However‚ Legos introduced there Lego friends line to attract more girls. Also‚ a lab kit that included 30
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