basis‚ video games came to be one of the most‚ if not the most‚ favorable pastime. Just like music and art‚ video games also have different types and genres. They can also be a combination of multiple genres. Some of the notable genres are casual games‚ horror games‚ role-playing games‚ and online strategy games. Different genres appeal to different types of people‚ which in turn gives rise to the diversity in the gaming community. Apart from being a medium of enjoyment‚ video games can also give
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The effect of computer games to the academic peformance of the students of Lyceum International Maritime Academy. 1. What are computer games played by the maritime students? 2. What are the effects of these computer games to the academic performance of the students? 3. What Recommendation will be drown to improve the study habits of the students? CHAPTER 1 Introduction The development in technology brings many things that the student or people don’t have many years back. One of
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the computer age. A computer is an electronic device that stores and processes data‚ according to a list of instructions. It allows a user to manipulate data very easily. The speed of performance of a computer is incomparable. The computer and Internet have affected our way of learning‚ working‚ storing information‚ communicating‚ playing‚ and also writing. In fact‚ computers are used in every sphere of life today. Advantages of Computers: Explained Because of the several computer advantages
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Computer games are indisputably popular among teenagers. Because of their widespread use‚ many studies provide data on the short- and long-term effects of regularly playing computer games. Some studies conclude there is a link between playing violent video games and tendencies towards violent behavior. Increasingly‚ the social element to playing computer games affects how teenagers interact with peers. Playing computer games has also been shown to improve problem-solving skills and increase adeptness
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Category of Computer Games 1. Skill and action games - emphasizing perceptual and motor skills 1. Combat Games - All combat games present a direct‚ violent confrontation. The human player must shoot and destroy the bad guys controlled by the computer. 2. Maze Games - The defining characteristic of the maze games is the maze of paths through which the player must move. 3. Sports Games - These games model popular sports games.
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knows something about Super Mario or Pac-Man.These two and some others have started a new trend which called ’playing video games’.Most people have spent their free time with playing video games and it still keeps going in that way.But for years people asking this question.’Do video games are bad or good?’ One of the advantages of playing video games is improving your vocabulary.Most games are online now and you can’t do anything without making a contact with other players.These players are live
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nature is. There are different genres of games just like any games you play on your pc. There are role playing games‚ action games‚ strategy games‚ puzzles‚ simulations and a few more. One type of mobile game that is becoming popular today is Role-Playing game (RPG). It can be translated into mobile phones giving importance on storytelling. Much like the text-based role playing games of before‚ the current crop of mobile phone role playing games have put more emphasis on how the story unfolds
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students are afraid to make a mistake and take the risk‚ however in order for the students to learn‚ he/she will be required experience it. Dying is a common thing when playing video games. When players die in a video game‚ they learn from this experience and try again until he/she succeeds and move on to the next level. Video games force the players to master a certain concept in order for them to succeed. So‚ they are allowed to keep trying until they are successful. Prensky (2001) noted that players
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the “The effects of Computer Game Addiction”. And the researcher made sure that the readers would easily understand anything that indicated in this paper. This chapter contains the research design‚ research locale‚ sample and sampling techniques‚ instrumentation‚ procedure for gathering data‚ statistical treatment of data and description of respondents. RESEARCH DESIGN This study used the descriptive method to gather the information about the effects of computer game addiction regarding
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STUDENTS SPENDING MORE TIME PLAYING COMPUTER GAMES RATHER THAN STUDYING Leader: Ian B. Datinguinoo Members:Ivan Dominic Cordero Richmond Cortado Austin James De Borja Ian De Leon Dan Emil Dela Cruz Submitted in Partial Fulfillment of the Requirements in English IV Arellano University Plaridel Campus February ‚ 2015 Acknowledgement “No one walks alone inthe journey of life.” We have taken efforts in this
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