Summary introduction to computer Chapter 1 A meaning of computer A Computer is an electronic device‚ operating under the control of instructions stored in its own memory There are three process of computer 1. Collects data (input) 2. Processing 3. Produces information (output) The Components of a Computer A computer contains many electric‚ electronic‚ and mechanical components known as hardware. There are five type of the components of computer. 1.Input Devices is
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Chapter I I. Introduction: In today’s modern times‚ computer technology has become a vital part of our life. It helps us to have an easier life. In this competing world‚ the students should have to learn a lot when it comes to education. Everything cannot be taught by a teacher or in school. To face big challenges in life‚ students take up extra learning which can be done through computers. These computers can be used for their personal or recreational activities like listening to music‚
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taken the time to learn about computers often do not even know what to do once one has been turned on‚ and this problem should be corrected. That is why all high schools must make a computer literacy course a requirement for graduation. Although a computer course would take away two or three periods of a high school student’s weekly schedule‚ it will be well worth it in the real world with so many careers today involving a knowledge of a computer’s basic functions‚ computer literacy plays a big part
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Effects of computer addiction on the Academic Performance of the students A Research paper Submitted to the Faculty of Education City College of Tagaytay In Partial Requirement for the subject‚ Educational Research Von Bryan A. Borja BSE – IIA Submitted to: Mrs. Lorena Constante October 17‚ 2012 Introduction It is known that we are living in technological era. The computers become irreplaceable tool in everyday life of almost each person
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Dept of Computer Science‚ University of Jaffna. Table of Contents Computer Fundamentals Introduction to Computers A computer is a man-made‚ programmable electronic machine that can store‚ retrieve‚ and process data according to a given set of instructions. Whatever information given to a computer is termed input. The computer input typically comprises of two things: Data and Instructions. The data are the facts‚ which are to be processed‚ and the instructions describe how the computer should
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find out the influences of computer games to the academic performance of second year college students at Bataan Peninsula State University Dinalupihan Campus during the Academic Year 2012- 2013. Specifically‚ it sought to answer the following questions: 1. How may the profile of the students be described in terms of their: 2.1 age and 2.2 gender 2.3 economic status 2. What are the factors that encourage the respondents to play computer games: 3. What are
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The ability to utilise information technology at the tertiary level has many disadvantages‚ but on the other hand the drawbacks could leave many persons asking if society benefits? Education is a very suitable medium for social mobility as on transcends the various classes‚ strata and levels of education. This is one option in order to achieve some measure of financial freedom. This statement implies that anyone must embrace‚ straddle and overcome the establish levels in an education system. That
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CHAPTER 1 THE PROBLEM AND ITS BACKGROUND Personal computer game (also known as computer game or simply pc game) is a video game played in the personal computer‚ rather than on a video console or arcade machine. Computer games have evolved from the simple graphics and game play of early titles like Space War‚ to a wide range of more visually advanced titles. PC games are created by one or more game developers‚ often in conjunction with other specialists (such as game artists)
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Computer addiction is a relatively new term used to describe a dependency on one’s computer. Computer addiction is not limited to personal computers (PCs). It covers video games and the Internet and has already been given a label by psychologists‚ namely Internet addiction disorder (IAD). People can grow addicted to a variety of substances‚ and there is usually a substantial amount of help available to treat them. Alcohol‚ drugs and sex have all been known to bring out the addictive personality
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LITERATURE REVIEW: EFFECTIVENESS OF GAMING IN THE CLASSROOM 11 Running head: LITERATURE REVIEW: EFFECTIVENESS OF GAMING IN THE CLASSROOM Literature Review: Effectiveness of Gaming in the Classroom Karen A. Milczynski Michigan State University LITERATURE REVIEW: EFFECTIVENESS OF GAMING IN THE CLASSROOM 11 Introduction The idea of using games to engage students in the process of active learning is not new. Over the past several years‚ educators have been increasingly incorporating
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