"Discursive essay on gaming" Essays and Research Papers

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    A discursive investigation to explore people’s perception of attitudes towards singleness since the war Abstract Previous work‚ for example Wetherell and Reynolds‚ into this topic are has shown that the socially constructed nature of singleness has polarized interpretative repertories; two are positive as in independence or self-actualisation and negative as in deficit or social exclusion. Research carried out by Edley and Wetherell identified two interpretative repertories; Jekyll or sensible

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    CASE STUDY Online Gaming – Pleasure or Pain Video Game Industry Considered by some as a curiosity in the mid-1970s‚ the computer and video game industries have grown from focused markets to mainstream. They took in about US$ 9.5 billion in the US in 2007‚ and 11.7 billion in 2008. Modern personal computers owe many advancements and innovations to the game industry: sound cards‚ graphics cards and 3D graphic accelerators‚ CD ROM and DVD-ROM drives‚ are a few of the more notable improvements.

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    2013 OBSERVATION ANALYSIS Internet Addiction and Gender Dynamics for Social Computer Gaming Tendency Ozan Yaman ABSTRACT Since the mid-1990s‚ there have been frequent reports of individuals whose use of the computer and internet is problematic. Given the recent expansion and the expected increase in internet availability and usage in the coming years‚ it is important that healthcare professionals be informed about this behavior and its associated problems. Recently‚ psychological

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    This past week in Mrs. Eckman’s class we all read a gaming story. The story Gaming Communities‚ written by Joshua Vink‚ tries to show us why gaming communities can be terrible and wrong by the type of people who talk and act a certain way. While people can act and talk a certain way to someone‚ that person will be very upset about the things that the online bully has said. Based on what I read‚ how people speak online is not an acceptable way to talk to one another. Why I think it is important to

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    Online Gaming Part A Online gaming has become a culture in its own‚ there is an entire industry for online gaming that incorporates itself in the console gaming‚ gambling and the pc gaming. Almost every game you buy in shopping centres will have an online gaming option whether it is a console game or a pc game. Online entertainment has become a form of human communication and is taking the internet industry by storm. World of war craft has hit the online gaming demographic with huge success and

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    An Overview of the Digital or Video Gaming Industry A Walk Down the History Lane Not only the words games and gaming are self-explanatory‚ the practice of using games both as a source of entertainment as well as learning is almost inherent to humans and the practice dates back to ancient civilizations as old as 3200 BC. Although‚ games have been used for gambling and learning strategies of war and concepts of ruling for thousands of years‚ the use of video games as a source of entertainment as

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    De La Salle Araneta University College of Arts Sciences Education and Technology Electronics II: A Research Proposal of the Effects of Online Gaming Submitted By: Taha‚ Jackilyn A. Avanzado‚ Annabelle Submitted To: Eng’r. Aga Madelo Chapter 1- The title and its Background Introduction: Over the past two decades‚ electronic games have become ingrained in our culture. Children’s fixation with these games initially alarmed parents and educators‚ but educational researchers soon

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    Health & Social Issues of Online Gaming With the technology advancements improving the gaming experience‚ more people are playing online games. Starting from children‚ teenagers‚ adults‚ people of all ages are playing online games. People that are addicted to online games have the tendency to lose interest in many hobbies‚ activities they enjoyed doing. They have little face-to-face interaction with their friends and family‚ assuming they are spending more than 4 hours a day playing online

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    Gaming Effects on Children There is a lot of children growing up with problems such as getting in trouble in school by behavioral issues in class or by losing eye sight at such a young age. There is also many other health problems and all this just because of gaming too much. I also have a family member that had went through this negative stage in their life when he was young. When you are young you do not think about how bad gaming will affect you‚ you just game the whole time not wanting

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    MGMT-1100 September 13‚ 2012 The Five Forces Analysis on Gaming Industry Every man in the business uses five forces in order to progress in company’s industry. The five forces are customers‚ entrants‚ substitutes‚ supplies‚ and the nature of rivalries. These elements not only show the state of company but also why some of them are so successful then the others. In this analysis we will see how these five forces relate to the video game industry‚ how strong each force is‚ and answer the question

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