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    Video games in the last few decades have turned from a niche market into something that dominates the entertainment industry. According to the Entertainment Software Association‚ 42% of Americans played video games for 3 or more hours per week in 2015. With such widespread usage‚ parents and researchers alike are trying to discover the impact that these virtual realities can have. First-person shooter games‚ one of the most popular subgenres of video games‚ have become a highly politicized and controversial

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    others who claim that videogames cannot be solely blamed for the aggressive behaviour expressed by young people. This essay therefore aims to examine different arguments raised in the literature regarding the moral and social issues that are associated with violent videogames. The Debate about the Influence of Violent Video Games In recent times‚ the nature of video games have become an important topic of debate as politicians in the UK and America argue that videogame playing increases aggression

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    Are video games bad for kids? Back in time in mid 90’s the best source of entertainment for kids was the television that have a great variety of cartoons for the kids to have good entertainment and learn good things. But now they have video games that right now are the top selling industry in the world according to Barbara Ortutay of MSNBC online “the selling of video games on July of this year went to $1.19 billion with a 17 percent more than last year. But the only concern for the society is that

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    Video games. Probably one of the best things invented ( In my opinion). There a place you can go if you just need some peace or to play a match with your boys. Video games are really fun‚ but are they safe? Over 91 percent of kids the ages 2 – 17 in America are playing video games! Is that safe? It seems dangerous for pretty much all the kids in America are playing video games‚ and they also probably don’t have a time limit. Now‚ I myself play video games as well‚ but I do have a time limit. I only

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    In this essay I improved in the areas of presenting two arguments. When writing an essay that argues a certain point‚ it is important to present both sides of the argument in order to give importance to your thoughts and final point. In the Green Essay‚ I wrote about the importance of keeping family farms alive in America‚ and spent a majority of the essay writing about how family farms are more beneficial to our nation than corporate or factory farms. I do not think I did a good job in presenting

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    Media Analysis Video Games

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    Video Game Media Analysis Often video games are simply regarded as play things and because of this‚ are not brought under any scrutiny except for how they harm children. The video game as a medium though offers many new ways of interacting with a simulated world that the likes of movies or books could never dream of achieving. Marshall McLuhan describes games in general as‚ “situations contrived to permit simultaneous participation of many people in some significant pattern

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    mass murderer or a gun wielding exterminator‚ but are videogames really the ones to blame for these violent acts? In the essay “Gore for Sale” written by Evan Gahr violent videogames are being stigmatized because of their violent gameplay. These violent videogames are not responsible for any real crimes and do not have a significant impact on the player‚ they are just that‚ games. Gahr’s introductory sentence expresses a setting of violence. “Fresh corpse litter the ground. Blood is everywhere. Victims

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    HMN-101-01 10/28/2012 Ethical Issue Essay: Final Draft Video games have always been an important part of the entertainment industry since its appearance in 1970’s. They have been played worldwide and effect many people. While the children are already playing the games‚ the number of women gamers‚ as well as the age level of gamers in general is increasing. As technology advances‚ video games with more diversity and real-life experience are slowly creeping into

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    Contrast Essay Two video games Now a days technology become too much advance. Some of the greatest improvements in new technology have been the creation of computer games. In the present century lots of children’s play computer games. For children’s games have become a luxury more than a need. This demand is increasing for develop new and advance games. Similar there is a Rockstar Industries‚ they develop video games likewise Grand Theft Auto 3 and Grand Theft Auto: Vice City. These game two games

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    In the early ages of video gaming‚ males were predominantly targeted by game companies‚ which resulted in games that were designed for mostly heterosexual males (indie games were created and variations of mainstream games‚ but they were not profound and didn’t become well known). Within the past decade‚ this stereotypical idea has diminished‚ and females currently represent almost half of the gaming demographic‚ about 46% to be exact. Gaming holds a greater significance than we thought‚ which is

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