Video Game Delivery Project Company: SmartGames Project Team: Shweta Somalwar – Project Manager Danielle Vermitsky – Team Member Loc Nguyen – Team Member Shawn Hopkins – Team Member Anthony De Marzio – Team Member Table of Contents Project Charter (Updated) 3 Project Scope Statement 5 Work Breakdown Structure 8 Gantt chart 10 Scope Verification Strategy 11 Change Control Strategy 12 Project Charter (Updated) Project Title: Video Game Delivery Project Project Start
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Video Games and Their Place in Our Lives What is a video game? “A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor”. History of video games goes on from the early 1950s. Video games are the products for mobile/tablet‚ gaming consoles (such as PlayStation‚ Xbox‚ Nintendo etc)‚ social browser‚ handheld consoles and PC platform. Video games have an important position in our
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An increased rate of violence and aggression among children and teenagers is one of the most important problems faced by today’s parents. But we hardly spare a thought to the fact that entertainment media like television‚ video games and movies‚ can be an important factor contributing to the growing trend of violent behaviour among children and teenagers. Video games are perhaps the most significant source of entertainment for young children that were first introduced in the year 1970. From then
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try to get an emotional reaction from the player to create a unique‚ interesting‚ and emotional experience. Not all videogames succeed at this‚ just as not all movies or all paintings succeed. One of the main arguments against videogames is that they do not require skill. Many people believe that for something to be an art it must require a talent or skill that can be perfected and improved upon. When talking about whether or not videogames require skill people generally look at the gamer‚ the person
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Video games; a way to pass time or blow off steam without actually doing anything. Since the 1970’s video games have evolved into multiple genres‚ attracting players of various ages. From educational platformers‚ to violent shooters‚ video games come in a variety of choices. Different interests may dictate what kind of game you enjoy‚ such as sports‚ racing‚ boxing‚ hunting‚ cartoons‚ or even violence. Many video games have educatinal value‚ even ones that are not made for learning
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or not computer/video games are bad‚ there are many facts and opinions to consider. For example‚ many people feel that these games are too violent and that they cause an undervelopment in the frontal lobe. Others feel that games are helpful and educational. There is also a health concern. According to Professor Ryuta Kawashima‚ “The importance of this discovery cannot be underestimated. There is a problem we will have with a new generation of children – who play computer games – that we have never
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Well‚ video games are created to give a person that kind of experience and fun. Although video games are well known for fun‚ if other Christians are not careful‚ video games can promote worldliness into a new of carnal minded Christian’s life. Video games were first created to give people some entertainment and help people learn. Early in the history of video games‚ a video arcade was created to give people some sort of entertainment that would cost a quarter to play. Later in history‚ game creators
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Do you remember‚ when you were a young child‚ stuff that you would do with your friends together? Or maybe the moment when your parents took you to the nearest park where you could find kids around your age‚ and you played together? You would play many games with them‚ hide and seek‚ -‚ -‚ etc. When you were playing around‚ suddenly one of your friend tripped himself and fell on the ground‚ he cried. His mother came‚ rushing‚ and calmed him down. After he calmed down‚ all of the sudden‚ out of nowhere
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Harmful effects of video games Video game addiction In his moving biography‚ Unplugged: My Journey into the Dark World of Video Game Addiction‚ Ryan Van Cleave describes the way that a violent online game‚ World of Warcraft‚ dominated his life to such an extent that he was unable to function normally and was driven to the verge of suicide. Video game addiction is now taken so seriously by psychologists and psychiatrists that it was recently considered for inclusion in the fifth edition of the Diagnostic
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March 2014 Children have many influences in participating in violent activities. Owning a violent video game does not necessarily mean it’s a negative aspect that can cause involvement in these activities such as fights in school by our children. There was an experiment done that may say otherwise; however‚ not every aspect was accounted for in this experiment which makes it invalid. This experiment alone convinced me that violent video games in fact does not have any influence to children participating
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