HKU982 ALI FARHOOMAND NINTENDO: DISRUPTOR BEING DISRUPTED In February 2011‚ Nintendo released the next evolution of the DS line of handheld gaming devices in Japan: the Nintendo 3DS. It was an auto-stereoscopic device that allowed users to view three-dimensional (“3D”) images without wearing 3D glasses. Despite initial rave reviews of the new device‚ sales figures were much lower than expected. In July 2011‚ Nintendo announced that it would reduce the price of 3DS by 30%1 to boost sales
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4 1.4 How are brands positioned ? 4 1.4.1 Segmentation 4 1.4.1.1 Nintendo Wii 5 1.4.1.2 Nintedo DS and 3DS 5 1.4.2 Positioning 4 1.4.2.1 Nintendo Wii 5 1.4.2.2 Nintedo DS and 3DS 5 2. BRAND EQUITY 8 2.1. What is a strong brand ? 8 2.1.1 Brand Awareness and Brand Image 8 2.2 The value of Nintendo 9 2.2.1 The value of a brand 8 2.2.2 The value of Nintendo 8 2.3 What makes Nintendo strong ? 9 2.3.1 Brand elements 8 2.3.2 Marketing Mix 8 2
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the relationship between price and quantity demanded is known as the demand relationship as showed on the graph below. Due to technological advance reducing the cost of computer chips‚ there is a downward shift on the demand curve. As there is price factor involved‚ there is a movement in the curve. As the price decreased‚ the total quantity demand increased. Moreover due to reduce cost in computer chips‚ the selling price has also been reduced therefore rise in consumers purchasing more computer chips
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1. Was Nintendo just lucky‚ or does the Wii’s success have strategic merit? Nintendo’s strategy was very clear and clever. It thought that it could not survive in the competition with Microsoft’s Xbox and Sony’s Play Station 3. So‚ Nintendo do not try to compete to the competitor rather than it tried to rebuild the gaming system. Without concerning the more advanced technology‚ it tried to do more using less investment. The gamers are of two types; teenagers and hardcore gamers. Company earns a
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Explorations European exploration was promoted by factors economic‚ technologic‚ political‚ and religious in different ways. The Treaty of Lodi and the invasion in Italy was a political factor. Portugal’s quest to China and the Spice Islands was an economic factor. New weaponry and sailing aide that was being created was a technological factor. A religious factor was the insistence to Christianize the people. All these factors were promoted from about 1450 to about 1525. The Treaty of Lodi occurred from
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“Economic Factors in the Decline of the Byzantine Empire” In this article taken from The Journal of Economic History‚ Peter Charanis discusses the factors that economically affected the decline of the Byzantine Empire. His discussion is based on the fact that past scholars‚ such as English historian Edward Gibbon who wrote The History of the Decline and Fall of the Roman Empire‚ thought the Byzantine Empire was in a constant state of decline throughout its existence‚ but he disagrees. He says that
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Nintendo: Great impact on gaming Video gaming has evolved enormously over the years. A variety of advancements in technology has affected gaming and the experience for gamers. Nintendo has been involved in changing the nature of gaming over the years; from playing cards to household video game systems‚ to now having the convenience of playing your video games on portable handheld consoles. Nintendo has been a leader in driving the advancements of video game systems. Before any electronic
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develop a strategy that sees Nintendo maintain its market leader status once it is in the market maturity stage Background: Nintendo has been in existence since 1889‚ starting with cards and then expanding into toys and games Nintendo is the leading video game maker in the United States Nintendo has had phenomenal success with their recent launches of Wii and DS In 1992‚ Nintendo had captured 80% share of the market for video games Forecast:1 Nintendo is forecasted to sell 14‚000
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Nintendo ’s Wii three main target consumer groupsNintendo discovered that in order to succeed in its business undertakings‚ it needs totarget different groups of consumers that are sure to earn them a substantial profit. Ittherefore purposed to intensify its promotion strategies to high earning individuals most ofwhom were young adults and therefore interested in video games. Their target customerscomprised of members of the armed forces that were mostly interested in golf‚ teachers thatmostly took
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Economic Factor Affecting Automobile Sector. 1. Excess Capacity. According to CSM Worldwide‚ an automotive research firm‚ in 2004 the estimated automotive industry global production capacity for light vehicles (about 74 million units) significantly exceeded global production of cars and trucks (about 60 million units). In North America and Europe‚ the two regions where the majority of revenue and profits are earned in the industry‚ excess capacity was an estimated 17% and 13%‚ respectively
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