for the students to grasp it. As the young generations live with this advancement in technology‚ different aspects of life had changed. This include the negative impacts of this technology. Students spend a large amount of time engaging in technologies for entertainment‚ such as playing Gameboy‚ watching DVDs‚ or listening to music players. They tend to be less involved in academic life. Positive impacts will be an important part of this study‚ for which technology used for academic engagement
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of computer games on young people CHAPTER I Introduction It is known that we are living in the technological era. Computers became an irreplaceable tool in everyday life of almost every person. The adult users generally use it for business purposes while youngsters for computer games. Computers are part of our life and are a very important component in many spheres of modern life. And nowadays majority of young people spend their time either gaming or surfing the net. Computer games have become
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Time Management and University Student’s Academic performance In the relevant literature‚ there are a great number of studies focusing on the relationship between time management and student’s academic performance. The related literature showed that there is a significant and positive relationship between time management and student’s academic performance(Hamzah‚ Lucky‚ & Jorger‚ 2014). Among many factors which can dive direct impact on academic performance‚ time management and external motivation
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October 2013 Stage fright It was back in elementary school in Vietnam when I first realized that I enjoyed performing in front of an audience. Everyone gathered outside at the school’s field to honor the teacher. I walked out with my quartet singing group to perform a children song relating to respecting teachers. Being an elementary student and performing within a group made it comfortable for me to perform confidently in front of the whole
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The effect of teacher interpersonal behaviour on students’ subject-specific motivation Perry den Brok‚ IVLOS Institute of Education‚ Utrecht University Jack Levy‚ Graduate School of Education‚ George Mason University Mieke Brekelmans‚ IVLOS Institute of Education‚ Utrecht University Theo Wubbels‚ Institute of Educational Sciences‚ Utrecht University Re-submitted to: Journal of Classroom Interaction January 2006 Corresponding author: Dr. P. J. den Brok IVLOS Institute of Education Utrecht University
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Technology: It’s Effect to Filipino Youth And Their Academic Performance Joy Anne R. Puazo Bataan Peninsula State University Balanga Campus Technology: It’s Effect to Filipino Youth And Their Academic Performance Technology has been subject of reliance for information overload‚ communication and entertainment. Computers‚ laptops and cell phones are not only for luxuries and wants nowadays but also considered as needs of everyone that is why even Filipino youth today is being dependent
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ONLINE GAMES AND THE LEARNING BEHAVIORS OF PUPILS IN NASAELEMENTARY SCHOOL A Thesis Proposal Presented to College of Education Mindanao State University General Santos City In Partial Fulfilment Of the Requirements for the Degree Bachelor of Elementary Education by: SUNSHINE L. MAHILUM TABLE OF CONTENTS TITLE PAGE APPROVAL SHEET ACKNOWLEGEMENT LIST OF TABLE CHAPTER I THE PROBLEM Introduction Statement of the Problem
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ACADEMIC PERFORMANCE OF VARSITY SCHOLARS OF UNIVERSITY OF CEBU- MARITIME EDUCATION AND TRAINING CENTER SCHOOL YEAR 2012-2013 A Research Proposal Presented to the Faculty of University of Cebu- Maritime Education and Training Center Cebu City In Partial Fulfillment of the Requirements for the subject Research I by: E/C Butalid‚ Cristonie R. E/C Escasio‚ Mark Nicholas E/C Santiago‚ Cyrus May E/C Maceda‚ Denmark E/C Ugsimar‚ Servando March 2013
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Problem and its Setting Introduction The youth nowadays are so in to those computer games. They are losing their interests in playing physical and traditional games like “tumbang preso”‚ “luksong baka”‚ “patintero”‚ “syato”‚ and many more. They are now playing Counter-Strike‚ Plants vs. Zombies‚ and most especially‚ DotA. Defense of the Ancients (commonly known as DotA) is a real-time online or LAN strategy games composing of two to ten or twelve players where you can choose from over ninety unique
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NAME: ____________________________GRADE & SECTION: _________________ SCHOOL: _____________________________________________________________ PEERS IN RELATION TO THE ACADEMIC PERFORMANCE OF GRADE VI PUPILS OF MANANAO ELEMENTARY SCHOOL | Strongly Agree | Agree | Disagree | Strongly Disagree | 1. Friendship plays a part in studies. | | | | | 2. Friendship plays a key role in studies. | | | | | 3. You give value to your friend’s suggestions. | | | | | 4.
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