“THE EFFECT OF STUDY HABITS OF SELECTED MARINE STUDENT TO THEIR ACADEMIC PERFORMANCE” A Research Paper Presented to the College of Arts Department In Partial Fulfillment of the Requirements for the Course English Presented To Sir. Joel E. Payapa‚ Ed.D Presented By Cercado‚ Joshua Kim T. Daniel‚ John Daniel M. De Guzman‚ John Odilon T. March 15‚ 2013 Chapter 1 THE PROBLEM AND ITS BACKGROUND Introduction The extent of student’s learning in academics may be determined
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the word "computer" is also from the 17th century‚ applied to human computers‚ people who performed calculations‚ often as employment. The first computer devices were conceived of in the 19th century‚ and only emerged in their modern form in the 1940s. First general-purpose computing device A portion of Babbage’s Difference engine. Charles Babbage‚ an English mechanical engineer and polymath‚ originated the concept of a programmable computer. Considered the "father of the computer"‚[4] he conceptualized
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Internet effects on students Since the last 30 years‚ there have been many technological changes and development. During that period‚ computer and internet are among the fastest developed technologies. But in that particular period‚ there have been similar dawns. Films‚ radio‚ records‚ broadcast television‚ audiotape‚ videotape‚ programmed learning machines‚ etc. These changes of technologies have also affected our learning institutions such as school‚ college and universities. In fact the impact
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Computer Crime and its Effect on The Society What is computer crime? Computer crime or cybercrime refers to any crime that involves a computer and a network‚ where the computers may or may not have played an instrumental part in the commission of the crime . Issues surrounding this type of crime have become high-profile‚ particularly those surrounding hacking‚ copyright infringement‚ here are also problems of privacy when confidential information is lost or intercepted‚ lawfully or otherwise.
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lack of safe drinking water is a leading cause of mortality‚ especially in local communities where waterborne diseases are persistent due to low quality surface source waters. Appropriate treatment technology can render this poor water resource into safe potable water; however‚ conventional technology may not be appropriate for those communities in terms of economics‚ availability‚ and operational constraints. There are constraints encountered in the use of chemical coagulants‚ such as scarcity of
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St. Mary’s Academy of Carmen Carmen‚ Cagayan de Oro City PAASCU Accredited “Computer Gaming Effects to the Academic Performance among High school students” A Research paper presented to Ms. Malou B. Cagalitan In partial fulfillment of the requirements in English 10 Valerie G. Maurin 10-Charity February 27‚ 2012 Outline I. Introduction A. Significance of the Study B. Objectives of the Study 1. Objective 1 2. Objective 2 3. Objective 3 C. Scope and
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Effects Of Technology On Learning Technology is a gift of God. After the gift of life it is perhaps the greatest of God’s gifts. It is the mother of civilizations‚ of arts and of sciences. - Freeman Dyson Technology has changed the way we live.Computers and the Internet technology have revolutionized the field of education. With computers in education‚ it has become easier for both teachers and students to access information. To start with‚ nowadays most students have access to Internet which
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of the Study With advances in technology‚ student study habits have dramatically changed. It’s affected the way classes are taught‚ students learn theories and the way information is presented. Gone are the days of slaving over books in the library and scribbling down notes on paper. Technology is changing the way kids learn in schools and at home. Students are now able to bring their work with them wherever they go because of laptop computers and handheld tablets‚ like the iPad. Having
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INTRODUCTION…………………………………………………………………………….. 2 CHAPTER 1. History of technology ………………………………………………………….. 3 1.1. Stone Age……………………………………………………………………………. 3 1.2. Bronze Age…………………………………………………………………………... 4 1.3. Iron Age……………………………………………………………………………… 5 CHAPTER 2. Technologies impact on society and businesses ……………………………….. 6 1.1. Impact on parenting and children…………………………………………………… 6 1.2. Medical technology and health concerns……………………………………………. 7 1.3. Technology in business………………………………………………………………
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HISTORY: The scientific study of media effects has led researchers down the road of video game effects. From both a social and psychological standpoint‚ video games have the ability to influence their players both on implicit and explicit levels. The popularity of video and computer games has grown exponentially in recent years‚ yet empirical research is still relatively limited when compared to the study of other media.[1] In 1982‚ the U.S. Surgeon General lamented the lack of such evidence (Selnow
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