Computer/Video Games: The Effect on Students’ Academic Performance INTRODUCTION Back in the 19th century when the first ever computer was built‚ the primary recognized purpose of the computer was to be help man accomplish work easier‚ faster‚ and more precise. Computer back then was not a part of their lifestyle and is even an alien to the society but nowadays‚ this has finally become a daily routine of man. Undeniably‚ this technology has played and continually plays a big role in the development
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08/08/2013 Video games effects on social life Many people have always been looking for some type of entertainment‚ and it has been through many forms‚ from playing with toys‚ to playing cards‚ to playing sports‚ and etc. However‚ nowadays with so much access to technology and everything that it offers. Various entertainments are way more exciting and sophisticated. Among the new electronic inventions‚ the 21th century has revealed video games‚ a new exhilaration creating a virtual word on computers‚ on
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exposed are the elementary students in using computers? · What are the purposes of elementary students in using computers? > educational purposes such as research. > Entertainments like playing online games. · What are the implications of computer’s exposure to students in terms of: > Cognitive (involved in learning‚ knowing‚ and understanding things) POSITIVE EFFECT = Helps to widen their learnings = They can develop their communication skills. NEGATIVE EFFECTS = Ma prone sila
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Basic Sentence Patterns Sentence Type 1 S+Vi S+Vi 1. Birds fly. 2. The star . 3. To be honest . 4. We all breathe‚ ‚ and . There+Vi+S 1. a five-year-old boy. 2. will no charge for the movie. 3. once a great king. 4. There is a stranger to see you.=There is a stranger who wants to see you. It+Vi+S 1. It little whether it will rain or not.=Whether it will rain or not little. 2. It /
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is the world’s largest computer network. Unlike a computer network set up at a business or school‚ though‚ the internet is not owned or operated by any one person or group no one monitors it‚ and no one can “turn off”; clearly the internet has become a popular hangout. The amazing thing about this virtual place is the entertainment it brings to the person. (Wolgemuth) Computer games provide an ex citing and interactive medium for game play within education; the computer industry obviously has been
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Age b. Gender c. Year level 2. What are the Effects of Computer Games in terms of: a. Lack of Socialization b. Personality Changes c. Hyperactive Learning Disorders 3. What are the Level of Performance of Criminology Students in terms of: a. Classroom Interaction b. Psychological/Emotional Awareness c. Problem Solving and Written Exams 4. Are there significant relationships between Effects of Computer Games and the Level of Performance of Criminology Students? Theoretical Theory
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Introduction A computer is a general purpose device that can be programmed to carry out a finite set of arithmetic or logical operations. Since a sequence of operations can be readily changed‚ the computer can solve more than one kind of problem. (Phillips‚ 2000) Computer games or Video games are electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video or video game traditionally referred to a cathcode ray tube (CRT) display
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studies‚ families their spending their time in the computer. I know the study case is all about the exposure of computer to the student in every level like kindergarten‚ elementary‚ secondary level‚ college level. Nowadays the computer is used in the house and school. But many arguments the advantages and disadvantages of the computer games that are expose to the new generation now. But according to (Soukalo‚ Okada‚ & Takada‚ 1997) computer games also improve logical thinking and problem solving
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GAMING IN THE CLASSROOM 11 Introduction The idea of using games to engage students in the process of active learning is not new. Over the past several years‚ educators have been increasingly incorporating various games into their teaching curriculum in an effort to create a fun and engaging learning environment for students. Although this can be very challenging and time consuming‚ interactive‚ collaborative and competitive games tend to motivate and encourage student participation in the learning
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Computer addiction is a relatively new term used to describe a dependency on one’s computer. Computer addiction is not limited to personal computers (PCs). It covers video games and the Internet and has already been given a label by psychologists‚ namely Internet addiction disorder (IAD). People can grow addicted to a variety of substances‚ and there is usually a substantial amount of help available to treat them. Alcohol‚ drugs and sex have all been known to bring out the addictive personality
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