everywhere. This study‚ based on primary research‚ discusses the use of mobile phones among FSD students. Particularly‚ the objectives of this study are: (1) To discover the time and purposes of FSD students in using mobile phones‚ (2) to indicate disadvantages of cell phones and (3) to provide for viewers some useful solutions to cope with problems related to the use of mobile phone. This research explains clearly why students chosen their model and spent a lot of time on it by giving benefits of cell
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disorders. Also‚ to seek the impact of these sleep disturbances and insomnia on depression and the number of suicide victims‚ if any. This experiment was conducted in a non-treatment way and is solely to seek samples of college students‚ meaning that they only want college students to participate. According to this article‚ the hypothesis being tested is that insomnia and other sleep disturbances is the leading factor in depression‚ and will be likely to succeed into suicide in non-treatment participants
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functions. Computer effects depend on how we use it. It’s either good or bad. Computer had also games that can entertain us in times of boredom. In present times‚ computer games had many bad effects especially to those who are studying. Few of them become addict in playing. Computer games addiction is not a physical disease or mental illness. It describes behavior that has become increasingly familiar with the rise of computer game popularity. Addiction of computer games is a worrying aspect
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Read-only participants: a case for student communication in online classes L. Nagela*‚ A.S. Blignautb and J.C. Cronje´ c aUniversity of Pretoria‚ South Africa; bNorth-West University‚ South Africa; cCape Peninsula University of Technology‚ South Africa (Received 5 April 2007; final version received 25 May 2007) The establishment of an online community is widely held as the most important prerequisite for successful course completion and depends on an interaction between a peer group and a
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READING AMONG BLACK COLLEGE STUDENTS Ronder Patrice Scott Texas Southern University Thesis Introduction The uses of digital devices that are installed with e-readers have been of greater significance in learning and academic field in general. The devices have become pervasive among black college students. Students use electronic devices such as iPhones‚ IPad‚ tablets‚ Kindle‚ Barnes and Noble Nook e.t.c. to download and read e-books‚ access learning materials online‚ and even
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| FACTORS AFFECTING THE ADJUSTMENT OF FOREIGN STUDENTS IN MALAYSIA Abstract This research project was aimed at investigating the factors affecting the adjustment of international students in Malaysia. This study consisted of 160 international students in private universities in Malaysia. Even though international students represent around 5 per cent of all tertiary enrolments in Malaysia‚ the population of international students in Malaysia is on the increase year by year. However‚ there
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smoking among female university students is a trend nowadays. In 5 paragraph essay state opinion about this issue. Provide a suitable title for this. Smoking Trend Among Female University Student Why do female university students smoke? Based on statistics‚ out of 28 millions of of people in Malaysia 15% of female students tends to smoke nowadays. Cigarettes are made up of tobacco and other chemical substance. Female university students smoke because influence by friends‚ influence by environment
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The Negative Effects of Video Games The origin of video games can be traced all the way back to 1940. Since then video games have continued being advanced with the improvement of technology. They have changed from what was once arcade to handheld video games. The main purpose for introduction of video games was to bring new forms of entertainment in the limelight. That the reason behind their improvement with the advancement of technology. The popularity of this technology has been there for the
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Topic: Cause and Effect of online game addiction There are many reasons people play games: for their entertainment‚ relaxation‚ studying and burning free time. Game is a part of human creativity‚ it keeps people entertained‚ creative‚ figure out what to do or better at problem solving. The game can include friends so people will play together or against each other and become competitive. Other than the benefits from playing online games‚ there are also problems from online games. Two main causes
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ONLINE GAMBLING & Comparative analysis between games of skill and games of chance Gambling includes any activity or undertaking whose determination is controlled or influenced by chance or accident and it is entered into or undertaken with consciousness of the risk of winning or losing. So‚ Online Gambling is basically Gambling over the Internet. Neither the Indian Government has implemented any specific law to deal with the issue of Internet Gambling nor there are laws that bar internet gambling
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