SUMMARY OF FRICTION The maximum force of static friction that exists between two surfaces is proportional to the normal force and mostly independent of area of contact. This situation is shown here: N = the total normal force (force perpendicular to the horizontal surface) which is essentially the weight of the object. The coefficient in that equation is called the coeffecient of static friction and that depends on the material: When the object is actually moving‚ the friction is said to be kinetic
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Republic of the Phillippines Department of Education Region III Division of Bulacan PULONG BUHANGIN HIGH SCHOOL EDUKASYON SA PAGPAPAKATAO DEPARTMENT ACTION PLAN Grade 7 - First Grading‚ S.Y. 2014 - 2015 KEY RESULTS AREA OBJECTIVES ACTIVITIES TIME FRAME BENEFICIARIES EXPECTED OUTCOME Curriculum Development To uphold partnership with the community to create a student-centered environment. The creation of a student-centered environment can be carry out by developing a respect policy
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about video games Many wonder if there are any good things about video games. The question becomes even more prominent when you think about children and teens‚ who might spend more time playing video games than going outside. And then there are adults who develop video game addictions. Sometimes these addictions could lead to problems with employment‚ relationships and other aspects of life. However‚ despite all these things‚ I still say there are many good things about video games‚ regardless
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Teenagers Life Teenager is the stage where the physical and mental condition of a person develops which occurs between childhood and adulthood. It starts at age 13 for boys and 12 in girls. In teenagers life‚ we must be more independence than before. It is the time of puberty too. During the teenage life‚ a person have some transformations. It involves physical‚ emotional‚ mental and psychological changes. The physical changes are changes in the body. Perhaps the most profound changes are linked
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This article is called “Teenagers’ Internet Socializing Not a Bad Thing’ by Tamar Lewin. It was taken from the New York Times in November 2008. It talks about how teenagers are socializing online‚ which can be a good thing. The articles audience is mainly to the parents of teenagers‚ and their children‚ because its telling the parents not to be afraid if their children are ‘wasting time’ on the internet. The opinions expressed by the researchers in this article regarding Internet socializing
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Online Multiplayer Video Games Create Greater Negative Consequences‚ Elicit Greater Enjoyment than Traditional Ones ScienceDaily (Oct. 22‚ 2007) — Online video games with thousands of simultaneous players‚ such as “World of Warcraft‚” have become hugely popular in the last two decades and are now a multibillion dollar industry with tremendous financial success. Joshua Smyth‚ associate professor of psychology in The College of Arts and Sciences at Syracuse University‚ recently conducted a randomized
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Massively Multiplayer Online Role-Playing Games (MMORPGs) Emmanuel Mitchell Prof. Donald G. Moore‚ Jr.‚ PhD. CIS375: Human Computer Interaction December 16‚ 2014 Massively Multiplayer Online Role-Playing Games (MMORPGs) Massively Multiplayer Online Role-Playing Games are played all over the world. These role playing games allow hundreds of thousands of players to compete against each other via the internet in a virtual world. In these virtual worlds the players are also allowed to interact socially
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brings to the person. (Wolgemuth) Computer games provide an ex citing and interactive medium for game play within education; the computer industry obviously has been quite successful in attracting these young customers. From a technical perspective are‚ starting and playing electronic games has become easier in the past two decades. Most pupils‚ therefore‚ have learned about computers before a teacher or other educators begin their instruction. Computer games may possibly become a part of the school
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The Effects of Video Games in our Society The effects video games have on young people. Good or bad? Effects of computerized gaming have a wide range on young people today and like anything else the effects you get out is in the way they are used. If we look at how computer games are made and what they are intended for we can get a better understand for the effects that come out of them. Video games today are created on a bases of entertainment but what are computer games? They are most
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Effects on Exposure to Video Game Violence Part 1 Video games play a fairly large role in children’s lives today. The majority of video games played today are games found with the rating of mature and have large amounts of violence. According to IMDB‚ the three most popular video games in 2013 are‚ “Grand Theft Auto V”‚ “Assassin’s Creed IV: Black Flag”‚ and “The Last of Us”. The definition for Grand Theft Auto states‚ “Three very different criminals team-up for a series of daring yet profitable
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