SEANJAMES TITLE The Addiction of Grade Five Pupils to Computer Online Games that Affect the Academic Performance Among Elementary Pupils of Oton Central Elementary School from School year 2012 – 2013 Objectives of the Study The main objective of the study is to ascertain the factors that contribute to the Addiction of Grade Five Pupils to Computer Online Games that affect the Academic Performance among elementary students of Oton Central Elementary School from School year 2012 – 2013.
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GAMING IN THE CLASSROOM 11 Introduction The idea of using games to engage students in the process of active learning is not new. Over the past several years‚ educators have been increasingly incorporating various games into their teaching curriculum in an effort to create a fun and engaging learning environment for students. Although this can be very challenging and time consuming‚ interactive‚ collaborative and competitive games tend to motivate and encourage student participation in the learning
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Video Games Video games originated as a new form of relaxation back about 30 years ago‚ with the first ones being just basic ideas and basic goals. But as time has gone on they have grown into a far greater thing spanning to all walks of like. There are hundreds of ways to help alleviate the stress you experience every day‚ so I’m going to focus on one that many of you may not have considered before: video games. If you’re in a stressful situation that you can’t avoid‚ it’s important to take
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the past years‚ Technology has been developing rapidly creating an effect both positive and negative towards society. Technology can be defined as mobile devices and Social Network and Society can be defined as Teenagers. This essay will discuss about the advantages and disadvantages created by the technology development by arguing that mobile devices nowadays are getting more useful but on the other hand‚ mobile devices can effect some social issue in the society and secondly it will argue the benefit
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promotes hostile tendencies in many teenagers; especially in teen boys. Hollywood icons such as Little Wayne claim bragging rights to the number of times they have been shot yet they are glorified and plastered on teen channel hot spots such as MTV and VH1. Although many don’t understand how doing something as simple as watching a movie could mold a teens mind it is proven that it does. There have been reported reenactments of actions in movies where teenagers resemble victims in slasher movies by
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10 ONLINE SHOPPING 10.1 O v e r v i e w According to eMarketer (www.emarketer.com)‚ the number of U.S. consumers shopping online has been‚ and is projected‚ as follows: Number • • • • • • • 2009: 2010: 2011: 2012: 2013: 2014: 2015: 163.1 million 172.3 million 178.5 million 184.3 million 189.6 million 195.4 million 201.1 million Pet. of Internet Users 85.0% 87.1% 87.5% 88.1% 88.7% 89.4% 90.1% Sixty-percent (60%) of U.S. adults shop online at lease once
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The effects of obsessive computer games playing on children’s activities. computer games are very popular with children and teenagers because of their extremely entertaining nature. However they are not witout negative effects on their health and developpment. A lot of children‚ who are attracted by these games‚ quickly become addicted to them and would spend hours and hours infront of their computers with their eyes glued on the screen and their minds fixed on nothing else. as the game requires
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Sales of video games have more than quadrupled from 1995-2008‚ while the arrest rate for juvenile murders fell 71.9% and the arrest rate for all juvenile violent crimes declined 49.3% in this same period. The 2008 study Grand Theft Childhood reported that 60% of middle school boys that played at least one Mature-rated game hit or beat up someone‚ compared to 39% of boys that did not play Mature-rated games. California passed a law in 2005 that would have required violent video games to include
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Class: 3 Watson / 3 Bestari 1 IC No: 961229-07-5100 What is the meaning of ‘Teenagers Today’? Teenager refers to young people between the ages of 15 to 20. Now‚ I am going to talk about the teenagers today. First of all‚ I would like to talk about teenage love. Let’s start from this angle - an artist. Justin Bieber is the artist that most teenagers fallen in love with. He is a famous artist and he is young and handsome. Teenagers like to spend their money to buy their favorite artist’s album. Don’t you
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the rapidly growing group of online addicted gamers. I have been influenced to write to you after reading a recent article titled ‘What online addiction is doing to our children’ by Anmar Frangoul. The article shared my own opinion that opinion that Massively Multiplayer Online Role-Playing game (MMORPG’s) should be monitored for activity have restrictions for the amount of time played per week to lessen the effects on the current and future gaming society. Games such as World Of Warcraft are
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