MARITIME FOUNDATION Bitas‚ Cabanatuan City A survey on the Effects of Online Gaming to 1st Year BSMT Students SY. 2013-2014 A research study presented to Ms. Ria Marie V. Robles faculty of the MIDWAY MARITIME FOUNDATION By: GENEVA SP. SUPETRAN GEMMA LUCAS ANGEL FRANCES ESCAL CATHERINE BADUA REYNANTE SARMIENTO EFFECTS OF ONLINE GAMING TO 1ST YEAR BSMT STUDENTS INTRODUCTION In the past few decades‚ interactive electronic
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CHAPTER 1 INTRODUCTION This chapter presents the background of the study‚ theoretical/conceptual framework‚ statement of the problem‚ hypotheses‚ significance of the study‚ scope and delimitation of the study‚ and the definition of term. A. Background of the Study Family is the basic unit of society. This is the most important component of a country. A home is where a family lives. It may be alternated to the word ‘house’ but a house is more appropriately referring to the material structure
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Brain Sci. 2012‚ 2‚ 347-374; doi:10.3390/brainsci2030347 OPEN ACCESS brain sciences ISSN 2076-3425 www.mdpi.com/journal/brainsci/ Review Internet and Gaming Addiction: A Systematic Literature Review of Neuroimaging Studies Daria J. Kuss * and Mark D. Griffiths International Gaming Research Unit‚ Nottingham Trent University‚ Nottingham NG1 4BU‚ UK; E-Mail: mark.griffiths@ntu.ac.uk * Author to whom correspondence should be addressed; E-Mail: daria.kuss@ntu.ac.uk; Tel.: +44-789-111-94-90
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INTRODUCTION Video games have come a long way since today’s adults sat down at a computer to play Pong or Donkey Kong. The newest-generation gaming consoles are as powerful as personal computers‚ and can accomplish many of the same things. And today’s games are increasingly realistic and technologically advanced. Social networking has even made its way into the video game industry with online gaming. These virtual worlds can be complicated and perplexing to parents‚ which is why it’s important for
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DOTA ADDICTION - FACTOR AFFECTING THE ACADEMIC PERFORMANCE OF INFORMATION TECHNOLOGY IN STI EDUCATION SERVICES GROUP INC. 2nd SEMESTER SY 2012-2013 A Research Paper Presented to the General Education STI Education Services Group Inc. Cagayan de Oro City In Partial Fulfillment Of the requirements for the Communication Arts II Juila Hanah Z. Bayson Raschel M. Dais March 2013 ACKNOWLEDGEMENT We‚ the researchers‚ would like to extend our heartfelt gratitude to the particular individuals and
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CHAPTER 1 THE PROBLEM AND ITS SETTING Introduction Education in the largest sense is any act or experience that has a formative effect on the mind‚ character or physical ability of an individual. In its technical sense‚ education is the process by which society deliberately transmits its accumulated knowledge‚ skills and values from one generation to another. Education is universally recognized as a fundamental building block for human development and one of the strongest instruments for
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ONLINE GAMING HABITS IN RELATION TO ACADEMIC PERFORMANCE OF FOURTH YEAR STUDENTS OF SECTION O – 6 A Research Paper Presented to the Faculty of the College of Arts and Sciences West Negros University Bacolod City In Partial Fulfilment of the Requirements for the degree of Bachelor of Science in Psychology By: ANNE WENDY C. MIANO November 2011 Chapter I INTRODUCTION Background of the Study Development of technology brings many things that people do not have many years
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years by the growing recognition that proficiency in more than one language benefits both individual learners and society. For the individual language learner‚ research has found a positive link between second language proficiency and cognitive and academic ability. Several studies indicate that individuals who learn a second language are more creative and better at solving complex problems than those who do not (Bamford & Mizokawa‚ 1991). Other studies correlate bilingual proficiency with higher scores
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Information and Computing Science Society and Culture EFFECT OF COMPUTER GAMES Proponents: Jay Andrew Nagutom Rey Gerald Manguera Mario Custan Mark Tranquillo [pic][pic][pic][pic] Marinduque State College School of Information and Computing Science Society and Culture CHAPTER I Introduction In modern society‚ it is very common playing computer games. Even though computer games are common in our life‚ they have not only good effects‚ but also bad effects‚ especially to teenagers. Moreover‚ even though
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0.Disadvantages of online games Nowadays‚ online games are famous. People prefer to play online games during their leisure time. They are attracted by high resolution of graphic‚ story plots‚ and accessibility of the games. These features would definitely amuse them. But‚ there are lots of disadvantages of online games. Playing online games is a waste if time‚ You may say‚ "Playing online games is an entertainment." Yes‚ I agree with you‚ but‚ most of the online gamers would spend a plenty of
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