learn to socialize and compete. Computer and online games‚ in most instances‚ are no more dangerous than other games that kids play. But sometimes‚ computer and online games become more than just play. They become an addiction. And when they become an addiction‚ your child’s psychological and physical well-being may be in jeopardy. Escaping into games When your kids play games online‚ is it play? Or is it something darker? Addiction to computer and online games is a real and growing problem. It affects
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15 Recommendation ……………………………………………………………………. 15 Questionnaire Pictures of the respondent Bibliography CHAPTER I Statement of the problem The major problem of this study is to determine if there are any good or bad effects on the academic performance of a student who is engaged in any form of computer games. This topic will also help them to know if they should stop or lessen their time using computer. Introduction Computers‚ video games‚ and the Internet have become entrenched features
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The Effects of Cyber Addiction in Academic Performance Among Selected First Year Students of San Beda College – Alabang A Research Paper Presented to The Faculty of College of Arts and Sciences Major in Psychology Pamantasan ng Lungsod ng Muntinlupa NBP Reservation‚ Poblacion‚ Muntinlupa City In Partial Fulfillment Of the Requirements for the subject PSY-312B-2 Psychological Research By: Bon‚ Lady Arriane E. Domanais‚ Alvin October 2010 CHAPTER 1 THE PROBLEM AND ITS BACKGROUND Introduction
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"THE IMPACT OF ONLINE GAME ADDICTION TO THE ACADEMIC PERFORMANCE OF THE FRESHMEN OF POLYTECHNIC UNIVERSITY OF THE PHILIPPINES (PUP) COLLEGE OF ARCHITECTURE AND FINE ARTS (CAFA) S. Y. 2014-2015" Section 1: For questions 1 and 4‚ non-violent online games refer to those games that do not have any killings or physical harm to the other objects (living and non-living) inside the gameworld. Examples of non-violent online games include puzzle games (e.g. Tetris‚ checkers‚ etc.) 1. Please state the types
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ESSAY 2 : THE EFFECT OF THE COMPUTER ADDICTION Technology has developed so much that it is almost crucial to have electronic devices particularly the personal computers at home‚ school‚ internet café‚ etc. Teenagers have gotten soused to have technology around them. However‚ while having these computers that make life easier‚ comfortable‚ and handy at most of the times‚ it could also have negative effects on their lives particularly in their studies when used too much. When these computers are
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The Effects of Online Computer Games towards the Behavior of The Students INTRODUCTION STATEMENT OF THE PROBLEM The very purpose of this study was centred on the EFFECTS OF ONLINE COMPUTER GAMES TOWARDS THE BEHAVIOUR OF THE STUDENTS with an aim to evaluate their behaviour and interactions to address the problem. Specifically‚ the study sought answers to the following: 1. How does the students interact to the: a) Teachers b) Classmates c) Peers 2. How do students behave inside
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store as compared to other internet cafes. At this speed‚ downloading large images (pictures)‚ playing music (wave files‚ mp3s) online and viewing videos (GIF files‚ flash‚ video clips) is a breeze. Online and Network Gaming Netopia carries popular Online Games which can be played either solo or via LAN with friends. With this high speed Internet connection‚ playing online will surely be fun to all the gamers. DIGITAL PRINTING Laser Color or Black and White Printing Netopia branches also have
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Brain Sci. 2012‚ 2‚ 347-374; doi:10.3390/brainsci2030347 OPEN ACCESS brain sciences ISSN 2076-3425 www.mdpi.com/journal/brainsci/ Review Internet and Gaming Addiction: A Systematic Literature Review of Neuroimaging Studies Daria J. Kuss * and Mark D. Griffiths International Gaming Research Unit‚ Nottingham Trent University‚ Nottingham NG1 4BU‚ UK; E-Mail: mark.griffiths@ntu.ac.uk * Author to whom correspondence should be addressed; E-Mail: daria.kuss@ntu.ac.uk; Tel.: +44-789-111-94-90
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Online Gaming Part A Online gaming has become a culture in its own‚ there is an entire industry for online gaming that incorporates itself in the console gaming‚ gambling and the pc gaming. Almost every game you buy in shopping centres will have an online gaming option whether it is a console game or a pc game. Online entertainment has become a form of human communication and is taking the internet industry by storm. World of war craft has hit the online gaming demographic with huge success and
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for college students? Caffeine is a central nervous system (CNS) stimulant with a charge that rise energy‚ mood‚ awareness‚ concentration‚ and wakefulness. Caffeine is the most widely used drug in the world. Caffeine can be found in teas‚ coffee‚ energy drink and chocolate caffeine is also very popular among student‚ as a supplement and as a study aid. Drinking caffeine can have many effects‚ both positive and negative‚ on college students. In this research we will start with a positive effect of
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