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    SM entertainment analysis

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    http://www.storyofkorea.com/?p=130 Korean entertainment company – SM Entertainment S.M. Entertainment Co.‚ Ltd  S.M. Entertainment is Korea’s best known entertainment & media group‚ operating businesses in the fields of planning‚ production‚ distribution‚ and circulation of records‚ licensing‚ publishing‚ singer/actor management‚ agency activities‚ start-up marketing‚ Internet/mobile content‚ and education. S.M. Entertainment was the first Korean entertainment company listed on the KOSDAQ (April‚ 2000)

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    Everyone needs entertainment to take their minds away from the boring chores of everyday life. This entertainment can be in the form of music‚ movies‚ plays‚ and various other activities. The most common forms of entertainment are movies‚ which are watched by people of all ages. There is such a great amount of people that watch movies‚ that they now have to be rated for different age groups. Movies are entertaining‚ but some movies can have a negative effect on their audience. Little children

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    YG ENTERTAINMENT By: Samantha Li WHAT DOES YG ENTERTAINMENT DO? Create Musical Artists Produce Actors Train people in the Performing Arts Creates Idols MISSION STATEMENT “Become a brand that brings a valuable change to the lives of everyone around the world based on YG Spirit.” YG ENTERTAINMENT HISTORY Establishe d MF and Yang Goon Entertain ment Changed name to YG Entertainment to 2001 Known worldwi de for YG Family PLACE Global Company Main Building located in Hapjeong-dong‚

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    BLIZZARD ENTERTAINMENT FROM THEN TILL NOW Gary Buckman GSP110 † Introduction to Game and Simulation Development Professor Getz 03/06/2009 WOW! No I’m not surprised. If you or your friends have ever said you were playing WoW then you know the game I’m talking about.. World of Warcraft . If you have heard of this game then you have probably heard of Blizzard Entertainment. Blizzard Entertainment was founded in 1991 by 3 men Michael Morhaime‚ Allen Adham‚ and Frank Pierce. The company

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    October 5‚ 2011 In his 1998 book‚ Life the Movie: How Entertainment Conquered Reality‚ Neil Gabler wrote‚ “One does not necessarily have to cluck in disapproval to admit that entertainment is … mindless‚ formulaic‚ predictable and subversive.” What Gabler is trying to say is that you do not have to be against entertainment‚ to know it to be droll. TheDailyGreen.com reported that the average teenager spends over 50 hours submerged in the world of the media per week‚ that’s 30% of the week‚ an increase

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    Marvel Entertainment Group

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    [pic]      Case: Marvel Entertainment Group Corporate Finance    1              Marvel’s bankruptcy   In December 1996‚ Marvel Entertainment Group and the three holding companies entered bankruptcy. Why did they file for it and why were the problems caused; bad luck‚ bad strategy or bad execution? And did Perelman’s pre 1997 decisions contributed to Marvel’s downfall? In our opinion‚ the bankruptcy of Marvel was caused by a variation of problems. These problems can be divided

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    Influence of Entertainment Media Syreeta James HUM/176 May 20‚ 2012 Katy Myers Throughout the years‚ entertainment media has had a large impact on American culture. From music to movies‚ our culture has been heavily influenced by the entertainment world. Entertainment media introduced many people to different fashion‚ eating styles‚ and different points of view on lifestyles‚ music‚ religion‚ and health. The things that are shown through movies‚ music‚ and TV‚ such as advertising or designer

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    Blizzard Entertainment is a division of Activision Blizzard and develops and publishes their own software. They are headquartered in Irvine‚ CA and were originally founded in 1991 as Silicon & Synapse and were a third party developer prior to becoming its own label in 1994. They created software for MS-DOS‚ Mac‚ Sega Genesis‚ and the Super Nintendo. Some of Blizzard’s most well-known games from that time were “Rock ‘n Roll Racing‚” “The Lost Vikings” and “Blackthorne.” Nowadays‚ they are most recognized

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    Over the years their have been many ways that various forms of visual entertainment media‚ like movies‚ and television has influenced American culture. All you have to do to see an example of this is look at how our fashions change decade after decade and seem to go right with Hollywood. About any new style that hits is started by the star of some television show or a musician. In the 1970’s all of the girls had to have the Farrah Fawcett hair style from Charlies Angels‚ or the cut off shorts that

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    Individual Case Assignment: Harrah’s Entertainment‚ Inc. 1. What are the objectives of the various Database marketing (DBM) programs and are they working? There are two main overall objectives of Harrah’s Database marketing (DBM) programs. First‚ Harrah’s strived to build‚ increase and retain customers’ loyalty to their brand‚ similar to the way people tend to be loyal to their mechanic or hair dresser. The strategy to achieve this goal was to ensure that they crafted and sustained a relationship

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