"Entertainment" Essays and Research Papers

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    Marvel Entertainment Group

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    Introduction In December 1996 Marvel Entertainment Group filed for bankruptcy. Marvel came up with a reorganization plan that meant that Perelman‚ Marvel’s largest shareholder‚ would invest $365 million in exchange for 427 million newly issued shares. Carl Icahn‚ one of the main bondholders‚ did not support this plan. On March 7‚ 1997‚ a confirmation hearing was scheduled at which both parties would vote on the proposed reorganization plan. In this case study‚ we will first look at why Marvel

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    Marvel Entertainment Group

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    Marvel Entertainment Group Question 1 Filling Chapter 11 could help Marvel to commence the restructuring plan in a more smoothing pattern. As Marvel was a highly leveraged company with a significant number of dissenters‚ bondholders and vulture investor including Carl Icahn would not easily agree on the restructuring plan. Under Chapter 11‚ reorganization plan will bind dissenting creditors and shareholders to arrive at an agreement easier. In fact‚ upon the filing of a Chapter 11‚ an

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    Merlin Entertainments Group Limited – Brief Notes Ownership In December 1998‚ Nick Varney and the senior management team of Vardon Attractions completed a management buyout of the company to form Merlin Entertainments Group Ltd. Incorporated in 2004‚[1] Merlin Entertainments is majority owned by private equity company Blackstone Group. Tussauds In March 2007‚ Merlin Entertainments agreed to buy The Tussauds Group for £1 billion. Merlin Entertainments and Tussauds together attracted

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    CASE 3 HARRAH´S ENTERTAINMENT: Hitting the CRM jackpot ANDREA HERNÁNDEZ PAULA BELTRÁN NICOLÁS LATORRE LORENA LEHMANN MARIA FERNANDA ROJAS Presentado a: LUIS FERNANDO CORREA MERCADEO GRUPO 2-1 ESCUELA INTERNACIONAL DE CIENCIAS ECONÓMICAS Y ADMINISTRATIVAS UNIVERSIDAD DE LA SABANA 15 DE AGOSTO DE 2014 BOGOTÁ D.C 2014-2 HARRAH´S ENTERTAINMENT: Hitting the CRM jackpot 1. BACKGROUND 2. UPDATING 3. PEOPLE

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    they have created this ‘want’ by continuing to push the boundaries. There are plenty of different people in a variety of fields that have many conflicting opinions on this topic‚ but it seems to fall back on the unethical rating systems and the entertainment industry itself. In “An Extreme Makeover is Needed‚” Tim Winter‚ president of Parents Television Council‚ explains that inaccurate ratings are based solely on the profits they incur. Susan Linn‚ director

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    Running head: ENTERTAINMENT IS SOMETHING WHICH DISTRACTS US FROM OUR DAILY LIFE ROUTINE ENTERTAINMENT IS SOMETHING WHICH DISTRACTS US FROM OUR DAILY LIFE ROUTINE Name: College: Date: Running head: ENTERTAINMENT IS SOMETHING WHICH DISTRACTS US FROM OUR DAILY LIFE ROUTINE What is entertainment? There are many definitions of entertainment but I look at it as something which diverts or may distract us from our daily life routine. It helps us relax for periods of time thus forget our worries

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    Blizzard Entertainment® is a premier developer and publisher of entertainment software. After establishing the Blizzard label in 1994‚ the company quickly became one of the most popular and well-respected makers of computer games. By focusing on creating well-designed‚ highly enjoyable entertainment experiences‚ Blizzard has maintained an unparalleled reputation for quality since its inception. Blizzard’s track record of back-to-back number one selling games spans more than a decade‚ and with blockbuster

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    “The Blackstone Group: Merlin Entertainment” The Blackstone group‚ founded in New York‚ is one of the largest private equity firms in the world with offices in USA‚ UK‚ Germany‚ France and India. The Blackstone model of investment operation is to invest out of a singel global equity fund so all its investments around the world tap into the same capital pools. One of the most attractive industries to invest for the Blackstone is theme parks and there are a number of reasons for that. The first

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    Neal Gabler attacks entertainment and argues that its effect will eventually “involve our country in ruin‚” and although that is somewhat correct‚ entertainment is also a vital piece in the growth of society. There are many different aspects and parts to a society; we cannot attribute one thing‚ such as entertainment‚ to its destruction. What Gabler fails to do is define entertainment. What may be considered entertaining for Taylor Swift may have been considered boring by Albert Einstein. And

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    up to that potential as much as it should‚ or that we’re maybe just spending too much time on our devices and not enough time in the real world‚ although it’s still a good thing. I myself spend a lot of time utilizing these different forms of entertainment. Of course I‚ as a stereotypical teenager‚ feel the need to update my Facebook or Tumblr all the time and sometimes I worry more about the likes and comments on my Instagram than compliments that people in the real world give me. But I also know

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