EDMUND G. BROWN‚ Jr.‚ GOVERNOR OF CALIFORNIA‚ et al.‚ Petitioners v. ENTERTAINMENT MERCHANTS ASSOCIATION et al. No. 08-1448 SUPREME COURT OF THE UNITED STATES 131 S. Ct. 2729; 180 L. Ed. 2d 708; 2011 U.S. LEXIS 4802; 79 U.S.L.W. 4658; 22 Fla. L. Weekly Fed. S 1259 November 2‚ 2010‚ Argued June 27‚ 2011‚ Decided JUDGES: Scalia‚ J.‚ delivered the opinion of the Court‚ in which Kennedy‚ Ginsburg‚ Sotomayor‚ and Kagan‚ JJ.‚ joined. Alito‚ J.‚ filed an opinion concurring in the judgment‚ in which
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CNN News reported in November 5‚ 2015 that Melco Crown Entertainment‚ a gaming tycoon open its latest resort namely Studio city in the gaming capital Macau. In the open ceremony‚ a short film was commissioned by the resort‚ starring Martin Scorsese‚ Leonardo DiCaprio‚ Robert De Niro and Brad Pitt. Studio city also invited many Hollywood A-listers to come to the ceremony. Moreover‚ the resort adopts a number of non-gaming attractions including 4D Batman simulator ride‚ magic show by world-renown
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Birth of the Blackface Minstrel Entertainment started in the late 1700s as theater performances created by White authors and actors portraying Black men. Blacks were not permitted by law to participate in these theater shows to correctly represent themselves in lieu of these stereotypes. The creation of this kind of entertainment resulted in the first preconceived image of the black man which was traversed throughout the South‚ North and much of Europe to many who until that time had ever seen a
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plays in the socialization process? Does it affect everyone to the same extent? Post your positions in your blog and defend your positions. Several forms of media from music to television and including books and magazines influence people of society‚ children especially. Children are influenced easily due to the fact that they are still learning and have little experience in certain areas of life. Not to say that adults are not impressionable because there are some immature adults who are still
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Ethics and Entertainment: Video Game Censorship Athena Falconer COM/450 Ethics and Commuinication February 16‚ 2015 University of Phoenix‚ Courtney Shobert‚ BAAG1FHV59 Ethics and Entertainment: Video Game Censorship Ethics refers to standards‚ morals‚ beliefs‚ and behaviors that follows to help guide one in situations they may face. Ethics are not gained in one day but are built over time from memorable experiences. From childhood to adulthood these learned behaviors add to traits that help shape
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Modern Entertainment Similar to Forms of Violent Entertainment in Ancient Rome? Violent forms of entertainment have been around for several millennia. Nearly all ancient civilizations held events revolving around violence. In present times‚ we still get excited over violent sports‚ movies‚ television shows‚ along with videogames and much more‚ violence seems to envelope modern media just as much as‚ if not more than non-violent topics. So in what ways is modern entertainment similar
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Some parents believe that reading entertainment books is a waste of time for children‚ they should only read educational books. What is your opinion? Give your reasons and include your own or relative experience. It is recently asserted that instead of reading entertainment books‚ children should only read the educational books due to entertainment books waste children time‚ it is my personal belief that this assertion is built on the weak ground. There have following reasons for my opinion.
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1. What are Harrah’s brand’s strengths‚ weaknesses‚ opportunities‚ and threats? Strengths General - Strong and consistent revenue growth over the past years and reliable stock market performance allowing for Harrah’s to gain a leading market position. - Harrah’s national presence with a network of 26 casino locations in all “traditional” and most of the new U.S. casino markets across 13 states‚ including land-based‚ dockside‚ riverboat‚ and Indian casino facilities. - First-mover advantage:
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Computer Role in Entertainment & the Arts How will my leisure activities be affected by information technology? Information technology is being used for all kinds of entertainment‚ ranging from video games to telegambling. It is also being used in the arts‚ from painting to photography. Let’s consider just two examples‚ music and film. Computers‚ the internet‚ and the World Wide Web are standing the system of music recording and distribution on its head and in the process are changing the
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Sports entertainment is a huge part of American culture today. Two of the most popular events are the Ultimate Fighting Championship (UFC) and World Wrestling Entertainment (WWE). The UFC and the WWE‚ two industries geared towards the same thing but different nonetheless. The UFC is a no-holds barred competition to see who is the better fighter‚ whereas the WWE is strictly for entertainment purposes. However you look at it‚ either sport can be entertaining and dangerous at the same time. There
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