eCommerce courses – a teaching report Kai Riemer The University of Münster‚ Germany wikari@wi.uni-muenster.de Abstract In this teaching report I demonstrate the use of the so-called beer distribution game in teaching business-to-business eCommerce courses. The beergame is a role-play supply chain simulation game that lets students experience typical coordination problems of (traditional) supply chains without information sharing and collaboration. With this paper I want to show how the beergame can be used
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CampusCare Education‚ a leading Cloud ERP for Education is an example of delivering perfect automation through seamlessly integrated modules that cover every activity that takes place in the school. School ERP software also contains several modules for specific functions which in turn comprises various other features. For example‚ admission module of the software would have features such as issuing online applications‚ short listing candidates according to marks and other credentials‚ scheduling
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Virtual Reality defines a simulation of the real environment that is generated by dedicated computer software and can be experienced via a human-machine user-friendly interface. (Lucca‚ 2009) Although the use of VR had some arguments about the administration of therapy‚ it still needs clinicians in order to tailor the treatment intervention to each individual’s needs‚ progress‚ challenges and difficulty to develop the abilities of the patient. This also allows clinicians to provide specific instructions
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PLANNING SYSTEMS Enterprise resource planning (ERP) systems integrate the planning‚ management‚ and use of all of an organization’s resources. The major objectives of ERP systems are to tightly integrate the functional areas of the organization and to enable information to flow seamlessly across the functional areas. Tight integration means that changes in one functional area are immediately reflected in all other pertinent functional areas. ERP systems provide the information necessary to control
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Computer Simulation: Gambling is known to be a vice of many men. An activity that requires one to bet their cold hard cash that they earned through their jobs and to bet it all on a luck and the slim chance that they would somehow beat the odds and receive what they had betted and much more. Gambling has been proven to stimulate the brains reward system that similar to how drugs and alcohol stimulate the brains reward system. But dabbling in such activities‚ such as gambling with cards and dice‚
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Computer Games Computer games have been more popular in recent years‚ particularly with children. Some people think that video games only bring a great number of disadvantages to the users‚ while the others perceive them as a harmless form of enjoyment as well as a wonderful tool to educate their offspring. In this essay‚ I would advocate the view that the benefits of playing games outweigh its drawbacks. To begin with the detrimental effects‚ the most common reason to underrate computer simulation
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Risks to your ERP-SAP implementation 1. Inadequate “as is” documentation Symptoms: You are the implementation Project Manager for a consulting firm and you have a client that just selected an ERP system. You (the project manager) and your team start gathering requirements from end users through focus groups‚ workshops‚ sessions with SMEs‚ etc. After gathering information from end users you erroneously conclude that you have all the necessary information and requirements to successfully implement
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Bullwhip Effect Through the numerous stages of a supply chain; key factors such as time and supply of order decisions‚ demand for the supply‚ lack of communication and disorganization can result in one of the most common problems in supply chain management. This common problem is known as the bullwhip effect; also sometimes the whiplash effect. In this blog post we will explain this concept and outline some of the contributing factors to this issue. [pic] The
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Tektronix‚ Inc.: Global ERP Implementation Business Context/Key Business Drivers • Tektronix‚ Inc. was founded in 1946 as a maker of electronic testing equipment. In 1993 Tektronix had grown to be a $1.3 billion manufacturer of electronic tools and devices. It was based in the United States and had an international presence in nearly 60 countries. • After 50 years of success‚ the company was facing increasing global competition of high-tech producer of electronic equipment. Tektronix should simplify
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Title Page 1.1 Game Name- Perhaps also adds a subtitle or high concept sentence. 2. Game Overview 2.1 Game Concept 2.2 Genre 2.3 Target Audience 2.4 Game Flow Summary- how does the player move through the game? Both through framing interface and the game itself. 2.5 Look and Feel- what is the basic look and feel of the game? What is the visual style? 3. Gameplay and Mechanics 3.1 Gameplay 3.1.1 Game Progression
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