INTRODUCTION Structured programming is one of the several different ways in which a programming language can be constructed. "It was originally introduced as a means of getting away from the ’spaghetti’ code that was used in the early days and to provide some means by which programmers could more easily follow code written by other programmers." (Hendren‚ 1998) Structured programming is a procedure-oriented method of designing and coding a program. At a low level‚ structured programs are composed
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The history of computer programming is diverse‚ with many competing groups trying to bring new‚ innovative languages and styles of programming to the market. Every revolution in programming came about to solve a problem in the programming world‚ and each is built upon the previous one. Java is one of the latest evolutions of programming‚ and its most important feature is platform independence. However‚ Java is built on the shoulders of giants. Computers understand only one thing: an arcane set
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[pic] Event Business Plan Template An event Business Plan serves to communicate the strategic plan for taking the event forward‚ usually over a period of three to five years (if it is not a one-off proposition). Every event should have a Business Plan. Regardless of the scale‚ age or history of your event‚ the Business Plan is an essential tool that will: • Communicate the vision‚ purpose and benefits of the event to others • Enable you to focus on the event’s potential to
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I will examine the different generations of programming languages and discuss basic facts about each. I will also discuss the Fifth Generation Language‚ which some individuals may or may not agree exists. Computers can understand only ones and zeros‚ or binary language. Basically ones and zeros represent on or off signals to the computer‚ and are known as bits. The first-generation programming instructions were entered through the front panel switches of the computer system. On the earliest computers
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Introduction to Programming (ITE3101) Topic 1 – Basic Programming Concepts ITE3101 Introduction to Programming Basic Programming Concepts © VTC 2012 Topic 1‚ p.1 Introduction to Programming (ITE3101) Lesson Intended Learning Outcomes • Upon completion of this lesson‚ you should be able to: – Identify input‚ output and processing from a problem description – Design solution algorithms in pseudocode for simple problems with appropriate control structures Basic Programming Concepts © VTC 2012
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able: 1. To observe the progress of game programming of IT specialists‚ 2. To compare the development of game programming for year 2012 and 2013‚ 3. To analyze the factors affecting the development of game programming‚ 4. To explain how the factors affect the development of game programming‚ 5. To formulate possible ways in improving the game programming‚ 6. And to access the effectiveness of the solutions for the development of game programming. INTRODUCTION Games
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The Programming Development Life Cycle (PDLC) Programming can be defined as the development of a solution to an identified problem‚ and the setting up of a related series of instructions which‚ when directed through the computer hardware‚ will produce the desired results. The notification that there is a problem can come from a systems analyst‚ an end user‚ or management. The problem needs to be defined so that the correct solution to solve it can be a program. Once a program is written‚ it is
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problems and manipulate data. 2. Define the major categories of software and the kinds of languages in which they are implemented. 3. Explain the process of writing‚ compiling‚ and executing high-level language programs 4. Introduce C programming language 1. Introduction A computer is a system made of 2 major components: 2. Computer Software Computer hardware consists of the following components: • Input devices (keyboards‚ mouse‚ scanner‚ etc.)
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NXT-G Programming Workshop for FLL Coaches Developed by Tony Ayad Updated by LeRoy Nelson California - Los Angeles Region FLL September 2012 Outline • Purpose: • This workshop is intended for FIRST® LEGO® League (FLL®) coaches who are interested in learning about LEGO® MINDSTORMS® NXT and the NXT-G programming language. • Basic Programming Agenda (Introductory Workshop) • NXT Controller (aka: the “brick”) • Blocks • The NXT-G Interface • The MOVE‚ MOTOR & RESET Blocks • Turns
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Q.1. What is a linear programming problem ? Discuss the steps and role of linear programming is solving management problems. Discuss and describe the role of liner programming in managerial decision-making bringing out limitations‚ if any. Ans : Linear Programming is a mathematical technique useful for allocation of scarce or limited resources to several competing activities on the basis of given criterion of optimality. The usefulness of linear programming as a tool for optimal decision-making
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