Projectile Motion Purpose: Apply the concepts of two-dimensional kinematics (projectile motion) to predict the impact point of an object as its velocity increases. Introduction: The most common example of an object that is moving in two dimensions is a projectile. A projectile is an object upon which the only force acting is gravity. That is to say a projectile is any object that once projected or dropped continues in motion by its own‚ and is influenced only by the downward force
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Experiment 4 Projectile Motion Introduction We examined projectile motion by observing a ball rolling down then leaving the ramp‚ thus becoming a projectile with a horizontal initial velocity. We measured the horizontal initial velocity using the photogate and computer. We measured the horizontal and vertical distances that the projectile traveled from the end of the ramp to when it hit the floor my using a meter stick to measure Experimental Set-Up In our experiment‚ we used the following:
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projectile motion. A projectile is an object flying through the air that is only under the force of gravity (neglecting air resistance). A projectile moves both horizontally and vertically‚ which creates a parabolic flight path. In vertical projectile motion there is a constant velocity since there are no forces in the horizontal direction (neglecting drag due to air resistance). Consequently‚ there is no acceleration in horizontal projectile motion. In vertical projectile motion gravity is
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Projectile Motion Lab Report Objectives: This laboratory experiment presents the opportunity to study motion in two dimensions‚ projectile motion‚ which can be described as accelerated motion in the vertical direction and uniform motion in the horizontal direction. Procedures and Apparatus: |Rubber Ball |White sheets of papers | |Metal Track |Water | |Books |Table | |Meter-stick
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of a process called motion capture. Motion capture has been around since the late 1970s‚ where it was then called rotoscoping and was used by Walt Disney in the film Snow White (Sturman). To begin with‚ the term “motion capture” actually has many different names‚ such as mocap‚ performance animation‚ performance capture‚ virtual theater‚ digital puppetry‚ real-time animation‚ and the favorite among traditional key frame animators is “The Devil’s Rotoscope” (Furniss). Motion capture‚ in its most
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2006 2-D Motion Problems: Projectile Motion – Their Solutions 1. A place-kicker must kick a football from a point 36 m (about 40 yards) from the goal‚ and half the crowd hopes the ball will clear the crossbar‚ which is 3.1m high. When kicked the all leaves the ground with a speed of 20 m/s at an angle of 530 to the horizontal. 1. Does the ball clear or fall short of the crossbar? 2. Does the ball approach the crossbar while still rising or while falling? (a) From our equations of motion‚ the
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a 22.0-meter high hill and lands a distance of 35.0 meters from the edge of the hill. Determine the initial horizontal velocity of the soccer ball. Problem Type 2: A projectile is launched at an angle to the horizontal and rises upwards to a peak while moving horizontally. Upon reaching the peak‚ the projectile falls with a motion that is symmetrical to its path upwards to the peak. Predictable unknowns include the time of flight‚ the horizontal range‚ and the height of the projectile when it
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SUMMARY UG NX7.5 Motion Simulation Training Package Unigraphics Solutions Company (UGS) is the world famous MCAD suppliers‚ mainly for the automotive and transportation‚ aerospace‚ general machinery and electronics industries. Through its Virtual Product Development (VPD) philosophy‚ UGS supply software product and services to company of multipolarity‚ collective‚ enterprise. Its main products are UG CAD. This UG motion simulation training package mainly introduces some basic knowledge
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What is Kinematics? Kinematics is the geometry of pure motion - motion considered abstractly‚ without reference to force or mass. Engineers use kinematics in machine design. Although hidden in much of modern technology‚ kinematic mechanisms are important components of many technologies such as robots‚ automobiles‚ aircraft‚ satellites‚ and consumer electronics‚ as well as biomechanical prostheses. In physics‚ kinematics is part of the teaching of basic ideas of dynamics; in mathematics‚
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Experiment 2: Kinematics of Human Motion Abstract: Kinematics is the branch of classical mechanics that describes the motion of bodies (objects) and systems (groups of objects) without consideration of the forces that cause the motion. There are four activities done in this experiment. Graphical analysis of human motion‚ where displacement vs time and velocity vs. time were graphed. Graphical analysis of motion where in the 10th seconds the total displacement is 18.75m‚ average velocity
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