CASE ASSIGNMENT: COKE ZERO Chapter # 8) Do Real Men Drink Diet Coke? When a couple of marketing managers for Coca-Cola told attorney Elizabeth Finn Johnson that they wanted to sue their Coke Zero colleagues for “taste infringement‚” she was baffled. She tried to talk them out of it‚ but they were determined. They argued that Coca-Cola Classic should be protected from the age discrimination it would suffer with the introduction of a newer‚ younger soft drink that tasted exactly the same as the
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Slavery is a system under which people are treated as property to be bought and sold‚ and are forced to work. Slaves can be held against their will from the time of their capture‚ purchase or birth‚ and deprived of the right to leave‚ to refuse to work‚ or to demand compensation. Historically‚ slavery was institutionally recognized by most societies; in more recent times‚ slavery has been outlawed in all countries‚ but it continues through the practices of debt bondage‚ indentured servitude‚ serfdom
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Game From Wikipedia‚ the free encyclopedia For other uses‚ see Game (disambiguation). Tug of war is an easily organized‚ impromptu game that requires little equipment. The Card Players‚ a 1895 painting by Paul Cézanne depicting a game of cards. A game is structured playing‚ usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work‚ which is usually carried out for remuneration‚ and from art‚ which is more often an expression of aesthetic
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K-pop is a musical genre originating in South Korea that is characterized by a wide variety of audiovisual elements. Although it comprises all genres of "popular music" within South Korea‚ the term is more often used in a narrower sense to describe a modern form of South Korean pop music covering mostly dance-pop‚ pop ballad‚ electronic‚ rock‚ hip-hop‚ R&B‚ etc. In 1992‚ modern K-pop was ushered in with the formation of Seo Taiji & Boys‚ whose successful experimentation with different music styles
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Question 1: Major revenue sources for professional leagues or teams: a) overall challenges b) unique challenges a) Unpredictability: You never know if fans will come to a game and how much (concessions and merchandise) they will consume. There is also unpredictability in companies’ willingness to broadcast‚ license‚ or sponsor sporting events. Success: Although not required‚ a winning product is critical for generating revenue from fans; gate‚ concession‚ and merchandising‚ and companies; broadcasting
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The first years Anime dates back to the birth of Japan’s own film industry in the early 1900s‚ and has emerged as one of Japan’s major cultural forces over the past century. Much of the work done in these early years was not the cel animation technique that would come to be the dominant production technique‚ but a host of other methods: chalkboard drawings‚ painting directly on the film‚ paper cut-outs‚ and so on. One by one‚ many of the technologies used today were added to Japanese animated
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References: Alexander‚ J. & Filler‚ R. C. (1976). Attitudes and reading. International Reading Association: Reading Series‚ Newark‚ DE: International Alvermann‚ D. & Hagood‚ M. (2000). Fandom and critical media literary Bintz‚ W. P. (1993). Resistant readers in secondary education: Some insights and implications Cramer‚ E. & Castle‚ M. (Eds.) (1994). Fostering the love of reading: The affective domain in reading education Farnan‚ N. (1996)
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INSTRUCTOR’S NOTES “THEY SAY / I SAY” The Moves That Matter in Academic Writing WITH READINGS Second Edition LISA AMPLEMAN University of Cincinnati W. W. Norton & Company NEW YORK LONDON CONTENTS Preface 5 PART 1 - "THEY SAY" 7 1 "THEY SAY": Starting with What Others Are Saying 7 2 "HER POINT IS": The Art of Summarizing 8 3 "AS HE HIMSELF PUTS IT": The Art of Quoting 9 PART 2 - "I SAY" 11 4 "YES / NO / OKAY‚ BUT": Three Ways to Respond 11 5 "AND YET": Distinguishing What You Say
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Copyright © 2005 Stuart Fischoff. All rights reserved. 1 Media Psychology: A Personal Essay in Definition and Purview by Stuart Fischoff‚ Ph.D. Introduction The subject matter of media psychology is a mother lode of material that psychology has actively mined for decades‚ but only within the last ten to fifteen years has the enterprise emerged as a distinct and explicit subdivision of psychology. Media psychology found its inspirational roots more than 90 years ago within the discipline
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Unpleasant stereotypes about otaku prevail in worldwide fan communities‚ and some anime fans express concern about the effect these more extreme fans can have on the reputation of their hobby (not unlike sentiments in the comic book and science fiction fandoms). The term was popularized by William Gibson’s 1996 novel Idoru‚ which has several references to otaku. “ | The otaku‚ the passionate obsessive‚ the information age’s embodiment
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