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    The revenue of the software grew year-over-year in May 2010. However‚ software unit sales have eroded further in the first 5 months than in 2009‚ and the average weekly software unit sales declined a further 9.5% for that period of 2010. Total software revenue has declined only 6.7% this year. This is because consumers are buying slightly more expensive games. During January to May in 2009‚ the revenue of Wii increased 10%. Meanwhile the PS3 has increased only 8%. The change in the first 5 months

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    thus they came up with the next PlayStation‚ the PlayStation 2‚ 3‚ PSP‚ PSP Vita‚ and the PS4 which is still a widely known console compared to Sony’s first console. Lastly‚ Microsoft is known to produce another well-known gaming console‚ which is the Xbox. All these Gaming Console Companies or players have greatly affected the video game industry‚ for it is because of them that playing video games had become popular. NOTES: Direct Competitors:

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    HowStuffWorks.com. 28 September 2008. Tyson‚ Jeff. "How Video Game Systems Work." 16 October 2000. HowStuffWorks.com. 28 September 2008. Valdes‚ Robert. "How PlayStation 3 Works." 14 June 2005. HowStuffWorks.com. 28 September 2008. Valdes‚ Robert. "How Xbox 360 Works." 29 November 2006. HowStuffWorks.com. 28 September 2008. Tyson‚ Jeff. "How Dreamcast Works." 19 October 2000. HowStuffWorks.com. 28 September 2008. Tyson‚ Jeff. "How N64 Works." 18 October 2000. HowStuffWorks.com. 28 September 2008. Stahl

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    Introduction ………………………….……………………………………….……3 Industry analysis ……………………………..………………….……...…......4 Competitors strategy ……………………….……………………………………. Microsoft – A differentiator………………………….…......7 Sony – A differentiator ……………………….…………………9 Analysis of competition………………………………………………………11 Nintendo’s strategy …………………………………..……………………….14 SWOT ………………………….…………………………………………………….17 Recommendations …………….………………………………………………18 References ……………………………..………………………………………….20  Introduction The first video

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    service over the whole product lifecycle. One example is Xerox‚ which realised that photocopying machines were too expensive for customers to afford. They have instead sold leases which include maintenance and servicing. The other example is Flextronics International. It is manufacturer and assembler for printed circuit boards‚ electromechanical components‚ subsystems‚ and complete systems for a wide range of

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    Home Video Game Industry From JIAN QU To Dr. Scott Kiker Date 6/23/2013 1. Why the rapid growth of Atari? Why the 1982-85 collapse? How did Nintendo rebuild the industry? What was its strategy? The reason of rapid growth is the Atari’s products are highly differentiation. Atari is the first company enters the market‚ although some companies enter the market later‚ but Atari already build the reputation of highest technology support and the popular games provider to the customers. In the

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    MKTG2010G Group 3 - Wii U Flow of Presentation Company Introduction Marketing Mix Competitor Analysis Target Customer Marketing Strategy Marketing Objective SWOT Analysis Survey Findings Image Projected by the Video Ways to Reach Targeted Customers Nintendo Co.‚ Ltd. •A Japanese company which focuses on consumer electronics and video games industries •The world’s largest video game company by revenue in 2011 •Founded in 1889 but only entered the

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    are competitors for Nintendo Wii. And Nintendo is doing pretty good compared to these companies. E.g.: Nintendo is cheap‚ Xbox and PS are not; Nintendo has a broad target segment‚ Xbox and PS do not; the sales for Nintendo tend to grow‚ the sales for Xbox and PS they do not; Nintendo already integrates touch screens and has first integrated motion detecting features‚ Xbox and PS are just integrating motion sensors. 3. Compare the life cycle of Nintendo’s videogame consoles as a whole to a particular

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    "Console wars"‚ also known as "System wars" is a term used to refer to periods of intense competition for market share between video game console manufacturers. The winners of these "wars" may be debated based on different standards: market penetration and financial success‚ or the fierce loyalty and numbers of the fans of the system’s games. The term itself does not strictly denote a clear winner in each case‚ though. The outcome of a console war may however determine whether or not a manufacturer

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    addition‚ unlike Sony and Microsoft‚ Nintendo is not a diversified company. Its total income is much lower than either of its primary competitors (the case Appendix contains these figures)‚ which meant fewer resources and much more at stake. Either the Xbox or the PS3 could fail‚ and the parent companies would survive; Nintendo could not afford to have the Wii

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