"Foreign literature on effects of computer games on study habits" Essays and Research Papers

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    The Use of Literature in Teaching English as a Foreign Language By: Amr Alhemiary Abstract This research aims at emphasizing the use of literature as a popular technique for teaching both basic language skills (i.e. reading‚ writing‚ speaking and listening)and language areas(i.e. vocabulary‚ grammar and pronunciation) in our times. Reasons for using literary text in a foreign language classroom‚ suitable situations for teaching literature and main criteria for selecting suitable literary texts

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    EFFECTS OF PLAYING COMPUTER GAMES AMONG GRADE IV PUPILS OF SULTAN NAGA DIMAPORO INTEGRATED SCHOOL ON THEIR ACADEMIC PERFORMANCE A RESEARCH PAPER Presented to DR. ROSALIE P. SAYCON of Mindanao State University – Lanao Norte Agricultural College‚ Ramain‚ Sultan Naga Dimaporo‚ Lanao del Norte In Partial Fulfillment of the Requirements for the Course Educ. 200 – Methods of Research and Applied Statistics Prepared by: SITTIE SHAJARA M. AMIE October 2014

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    The US video game market reached nearly $ 21 billion in sales in 2008. On an average an adolescent spends about 10-13 hours per week playing video games. The cause may be attributed to the fact that video games today have become a necessity more than a luxury. They are a unique form of entertainment because they encourage players to become a part of the game. However‚ video games have both positive and negative impacts on players. While some of them are fun and entertaining‚ others have

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    For over fifty years‚ video games have taken over the world. From the Atari to the Xbox‚ everyone has been playing the different types of games. With forty consoles over the years‚ there have been over thirty thousand different games. It is easy to say that they have taken over the nation. Recently‚ professionals have been studying how much teenagers and children have been playing these games and how many there are. Parents are complaining that these games are taking over and changing their children

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    Effects of Video Games on Teens Video games are making teens more aggressive and violent. Our children are at danger. Are the teens of today in jeopardy of being outrageous and physiologically aroused? Are we producing a violent youth? What are video games doing to our kids other than providing entertainment? What can we except from the generations to come in this video-game overtaken era? In this research paper‚ I will be demonstrating how video games make teenagers violent and aggressive

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    Table Of Contents IMPORTANT: Please Read This Report From Beginning To End! It’s Set Up For Your Benefit That Way & I Wouldn’t Want You To Miss Anything. It’s only several pages and this information will change your life and skin so take it seriously and read this whole report. I promise you will benefit greatly from it and get clearer skin in just a few days if you take action and learn from this! Read the whole thing to ensure that you get the most out of it and to also how to incorporate

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    high grades it is concluded that they may also have learned a lot while low grades indicate lesser learning. However‚ many experiences and studies found out that there are also several factors that would account for the grades. No single factor can be definitely pointed out as predicting grades. It has been interplay of so many factors – gender‚ IQ‚ study habits‚ age‚ year level‚ parent’s educational attainment‚ social status‚ number of siblings‚ birth order‚ etc. In fact‚ almost all of existing environmental

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    multimedia on the computer games industry‚ the primary focus will be based on how multimedia was used during the early days of the computer games market‚ and it’s constant evolution to the games we see today. Computer games in general have come a long way since I was a child‚ but they have always incorporated interactive multimedia. From the beginning‚ computer games major design paradigm has always been on graphics‚ sound and interactivity. Let’s take the example of Atari’s early “Pong” game‚ which I

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    EFFECTS OF VIOLENT VIDEO GAMES A meta-analytic review of the video-game research literature reveals that violent video games increase aggressive behavior in children and young adults. Experimental and non-experimental studies with males and females in laboratory and field settings support this conclusion. Analyses also reveal that exposure to violent video games increases physiological arousal and aggression-related thoughts and feelings. Playing violent video games also decrease pro-social behavior

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    their kids touch video games because they think they are a waste of time and they rather let their children to spend more time on reading books‚ revising for exams or doing more exercises. Some people even think that they are as scary as drugs –-- unhealthy‚ costly and above all‚ addictive. Some people who think they are not good also think that the games include too many actions and bring bad behavior to the children. However‚ many scientists and psychologists find that video games can actually have

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