"Foreign literature on effects of computer games on study habits" Essays and Research Papers

Sort By:
Satisfactory Essays
Good Essays
Better Essays
Powerful Essays
Best Essays
Page 38 of 50 - About 500 Essays
  • Good Essays

    The Effects of Video Games on Children Video games have always been under constant scrutiny by parents‚ doctors‚ and the media‚ just like anything in history that has had a profound impact on society‚ especially on children. Video games became an immediate attraction since the moment they were introduced into the world. The games can allow the player to become any character they could ever dream of‚ whether the character is from their favorite sport or from their favorite movie. It allows a child’s

    Premium Video game controversy

    • 1675 Words
    • 5 Pages
    Good Essays
  • Satisfactory Essays

    CHAPTER IV PRESENTATION AND ANALYSIS DATA This chapter shows the presentation and analysis data. It revealed the tabular and geographical presentation as well as analysis data base o the questionnaire given. TABLE 1 Frequency distribution of respondents of DBAA according to their age. | F | % | 16-20 | 44 | 69% | 21-24 | 14 | 22% | 25 above | 6 | 9% | TOTAL | 64 | 100% | Table 1. Shows the frequency and percentage distribution of respondents of DBAA according to their Age:

    Premium Gender Male Female

    • 735 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    Negative Effects of Computers in the Classroom By Henry Francis‚ eHow Contributor The argument over the benefits and negatives of using computers in classroom is a hot point of debate. While there are clear benefits‚ including helping special needs students and teaching students valuable life skills that they will need in the workplace‚ there are also several negatives‚ such as issues with safety on the Internet and long-term health problems. Exposes Students To Harmful Websites o Although

    Free Computer Education Social media

    • 535 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Effects of Computers on Higher Education Through the ages‚ industrious individuals have continuously created conveniences to make life easier. From the invention of the wheel to the lightbulb‚ inventions have propelled society forward. One recent modern invention is the computer‚ which has improved many aspects of people’s lives. This is especially true in the field of education. (Therefore / Because of) computer technology‚ higher education today has three major conveniences: lecture variety

    Premium Word processor Higher education Personal computer

    • 515 Words
    • 3 Pages
    Good Essays
  • Better Essays

    habit

    • 1102 Words
    • 3 Pages

    25 March 2015 Never Ending Routine Everyone has habits‚ even if they do not realize it. For instance‚ I woke up this morning‚ put toothpaste on my toothbrush and brushed my teeth. In the novel Habit written by Charles Duhigg‚ he makes a clear point that in order to change a habit‚ one has to first change his or her habit loop. A habit loop consists of three steps: cue‚ routine‚ and reward. Routines that are done repetitively are turned into habits. From an early age‚ hoarding had a negative impact

    Premium Motivation

    • 1102 Words
    • 3 Pages
    Better Essays
  • Better Essays

    Computer Technology and the Effects on S Computer Technology and the Effect on Society Computer technology has had a great effect on society as a whole throughout history. It has modified our behavior greatly as we have become accustomed to the technological advancements of yesterday. We are so dependent sometimes we do not even have a concept of what life would be like without computers. When we are forced to live life without computers we are left hopeless and disillusioned and simple everyday

    Premium Computer Personal computer

    • 1577 Words
    • 7 Pages
    Better Essays
  • Satisfactory Essays

    The Effects of Computer Technology on Our Everyday Lives Provided the technological issues they could commence with a pill and they reduce it for Smartphone. There are still a lot of problems still left to be sorted out and appropriate to say that it is nonetheless in the design and style board. ’When’ is a massive concern for them and us these days and there is nevertheless no definite answer. Some more routines are going on to provide smarter and more quickly communication. Several of them

    Free Technology Innovation

    • 550 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    04/06/2014 Effects of Violent Video Games Video games are getting advanced to the point where it has become graphic and where it looks all too real‚ revealing way too much for a child between the ages of 8-14. Some say that violent video games have little impact on young teenagers that most video game players live normal lives. The weakness in the argument is obvious because “some” not “most” not even “all” act out and run around taking people out with automatic rifles like they do in video

    Premium Video game Nonviolent video game Video game genres

    • 996 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    World Apocalypse In today’s world‚ almost 50 hours a week are spent on video games by children of all ages (Oskin‚ LiveScience). Video gaming is so popular today‚ that im almost completely sure that every kid in America knows what a video game is. Video gaming is a multibillion-dollar industry bringing in more money than movies and DVD’s (aacap.org‚2011). While some games have educational content‚ many of the popular games emphasize negative themes and promote the killing of people or animals‚ the

    Premium Video game Game Video game industry

    • 274 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Video Games: Creating Monsters or Not? “Stay alive at any cost! Find the key! Shoot the bad guys!” This is how one sixth-grader describes the way of playing video games. Such video games can seem like harmless fun‚ but what if the violence gets personal and addicts young teenagers‚ affecting their behavior and their view of reality? Some studies have shown that violent game players just do not leave it there on their game screens; they transfer the violent acts they get attached to‚ to the real

    Premium Nonviolent video game Video game controversy Video game

    • 955 Words
    • 4 Pages
    Good Essays
Page 1 35 36 37 38 39 40 41 42 50