MANIFESTATION OF COMPUTER GAMES TO THE BSIT MALE STUDENTS IN THEIR STUDIES Julnie S. Orozco Chesca S. Salino Bachelor of Science in business Education Major in Marketing Management Surigao Education Center CHAPTER 1 INTRODUCTION Technology nowadays has brought man to era of digital and advanced world of computers. Computers are not only used in studies‚ research and work‚ since it is now being practiced as part of leisure and entertainment especially to the young genration
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“THE EFFECT OF STUDY HABITS ON THE ACADEMIC PERFORMANCEOF FRESHMEN STUDENTS IN COLLEGE SCHOOLS OF TACLOBAN CITY‚ SCHOOL YEAR 2013-2014” A research proposal Presented to: Instructor Table of Contents Chapter Page 1 The Problem Introduction. . . . . . . . . . . . .1 Conceptual Framework.. . . . . . . . 3 Schematic Diagram. . . . . . . . . .3 Statement of the Problem . . . . . . . .. 5 Null Hypothesis . . . . . . . . . . . .6 Significance of the Study. . .
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lesser learning. However‚ many experiences and studies found out that there are also several factors that would affect the grades. It has been interplay of three factors the Behavior towards Academic task‚ Time management‚ and Resourcefulness. In fact‚ almost all of existing environmental and personal factors are a variable of academic performance However‚ at this point in time‚ the researcher would like to investigate the possible relationship of study habits and the factors affecting it to the academic
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Academic Performance and Behavior in Relation to Playing Online Games(MMORPG) of the IT Students of Saint Anthony College in Academic Year 2011-2012 Review of Related Literature and Studies REVIEW OF RELATED LITERATURE The researchers were able to gather literatures that are related to the study which gives background to present study. These literature review concerning the effects of playing online game (MMORPG) to the academic performance and behavior of I.T students . Online gaming
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The negative effects of violent computer games on children Computer games have a negative impact on the development of children‚ especially contributing to aggressive and anti-social behaviour. Playing computer games has a greater negative effect because it involves interactivity which impacts on learning processes of the child. • Numerous studies around the effects of violence in television‚ movies and video games on children have taken place over the last twenty years. The outcomes of various
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playing computer games. Even though computer games are common in our life‚ they have not only good effects‚ but also bad effects‚ especially to teenagers. Moreover‚ even though parents know that teenagers play computer games too much‚ they do not know that why teenagers are widely excited at computer games‚ and what the bad effects of computer games are. There are two main causes that teenagers play computer games too much. In addition‚ playing computer games too much has two main effects. The first
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Foreign Literature: Over the years‚ more enhancements were made to the cash registers until the early 1970s‚ when the first computer-driven cash registers were introduced. The first computer-driven cash registers were basically a mainframe computer packaged as a store controller that could control certain registers. These point of sale systems were the first to commercially utilize client-server technology‚ peer-to-peer communications‚ Local Area Network (LAN) backups‚ and remote initialization
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2. Literature 2.1 HRIS Importance and Benefits The emergence of Strategic HRM (SHRM) approach has created a real need for information about HR. Therefore; HR practitioners were encouraging to innovate in their IT usage‚ arguing that resulting new roles for the HR\personnel department as information center; internal consultant; changing agent; service provider; cost manager; business partner; facilitator; and consultant (Ball‚2001). And regardless of some contradictory evidence (Hall and
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ITS BACKGROUND Personal computer game (also known as computer game or simply pc game) is a video game played in the personal computer‚ rather than on a video console or arcade machine. Computer games have evolved from the simple graphics and game play of early titles like Space War‚ to a wide range of more visually advanced titles. PC games are created by one or more game developers‚ often in conjunction with other specialists (such as game artists) and either published dependently
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The Effects of Home Computers on Educational Outcomes: Evidence from a Field Experiment with Community College Students forthcoming Economic Journal Robert W. Fairlie University of California‚ Santa Cruz rfairlie@ucsc.edu Rebecca A. London Stanford University rlondon@stanford.edu July 2011 We thank the Community Technology Foundation of California (ZeroDivide)‚ UCACCORD‚ and Computers for Classrooms‚ Inc. for funding. We thank Hardik Bhatt‚ Jesse Catlin‚ Eric Deveraux‚ Oliver
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