"Foreign literature on video games" Essays and Research Papers

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    principles for designing foreign language learning video games proposed by Purushotma‚ Thorne‚ and Wheatley (2009). The details are provided below. Principle #1 At least as much thought needs to go into the design of failure states as for success states. As a learner of a new language‚ it is normal for the players to make mistakes and fail. What is important is how video games react to the failure that occurs. Designer of video game for foreign language learning should design games that not only give

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    The incidence of study-related stress in international students in the initial stage of the international sojourn 1Abstract This paper explores the incidence of stress in international students in relation to the requirements of an international Masters Programme. The data presented here were taken from a doctoral ethnographic study of the adaptation of international postgraduate students to life in the UK‚ involving individual interviews with thirteen students over the academic year 2003/4

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    Since the early days of the video game industry‚ there have been many controversies related to violence‚ addiction‚ explicit graphics‚ and sexual themes. The misrepresentation of women being one of the many. The Damsel in Distress has become one of the most widely used gender clichés and misrepresentations of women in the history of gaming. As a trope the Damsel in Distress is a plot device in which a female character is placed in a perilous situation from which she cannot escape on her own and

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    present world. The Hunger Games is based on a depressing world which we would all hate to live in. Collins brings to our attention some of the problems we have in today’s world such as our obsession with looking perfect‚ how we waste our time‚ and how selfish we are. In our society we waste our time on video games‚ appearance‚ TV and computers while there are people who can barely survive and spend every minute of there day trying to keep their family alive. In the Hunger Games the capitol waste there

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    Game Over: The effects of Violent Video Games on Children Seven hours. That is the amount of hours a day the average American child plays a video games (Anderson 354)‚ and with technology advancing and games becoming more graphic‚ the concern over a violent game’s effect over a child’s development is growing. What does playing video games for seven hours do to a child’s development? Violent‚ role-playing video games adversely affects a child’s development and causes aggression in children and adolescents;

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    The role of Video in foreign language teaching Nowadays‚ the first video (or just moving pictures) celebrates its 117th birthday. Do you remember the first movie by Lumière brothers? Which one shocked and impressed the unprepared audience? “The Arrival of a Train at La Ciotat Station” What was the main aim of this video? Yes you are absolutely right … just to impress and to entertain. But today‚ Im going to speak about another aim which one is closely connected with the sphere of education

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    Video Games V. Obesity

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    Some people can actually be diagnosed with a condition called: obesity. There are some medical professionals out there that say that Obesity qualifies as a disease. Whether obesity is a condition or disease‚ Obesity is an abnormal high proportion/percent of body fat. A doctor can assess the percentage of body fat simply and easily by measuring body weight in proportion to height‚ which is the usual way of determining if an individual is overweight‚ obese‚ or at normal‚ healthy weight. A physician/doctor

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    Japanese influence can be seen all over the world—on television‚ in comic books‚ in video games‚ in electronics‚ in the film industry‚ and even in music. In fact‚ currently‚ 60% of all the cartoon shows being broadcast on television the world over are from Japan. (Croal) Indeed "Japanese anime characters have established a substantial base of fans in Europe and North America" (Shuhei). Similarly‚ the Japanese video game industry has been very successful in the world. It has proven to have many positive

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    PROBLEM & SETTING INTRODUCTION Over the years‚ there had been a growing concern in the effect of study habits of the college students where they get addicted and drown themselves into the game itself. The youth of today no longer seem to spend their leisure activities like in the olden days; outdoor games or playing sports‚ instead‚ they spend their free time in their homes‚ internet cafes or computer shops simply to satisfy their hunger; and that hunger is Online Gaming. Online gaming has such

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    Video Games: The New Literary Genre The relationship between video games and literature has always been a difficult argument to settle. Video games‚ in general‚ offer depth and development into the story‚ characters‚ and complex themes or ideas of the particular game. However‚ can a video game offer the same depth into these subjects as a novel or even possess greater depth and understanding between the player and the game? The answer depends entirely on the video game itself. Like

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