is in the field of computer where computer gaming among other people has become a rapid activity. Computer games as a leisure time has become an ever-increasing part of human’s daily lives especially to those of young people. The amount of time children and adolescents spend with computer games has been increasing steadily (Anderson‚ Gentile and Buckley‚ 2007). In 2003‚ it was estimated that 430 million people worldwide ‚ or 7% of the world’s population played computer games (Zona‚ 2004)
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rating system and made a comparison of bank system relative to the rating agency system. They concluded that banks internal rating system helps in managing credit risk‚ profitability analysis and product pricing. Duffee and Zhou (1999) model the effects on banks due to the introduction of a market for credit derivatives; particularly‚ credit-default swaps. Their paper examined that a bank can use swaps to temporarily transfer credit risks of their loans to others‚ reducing the likelihood that defaulting
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Genetic explanations for the Initiation of addictions Heritability of addictions such as alcoholism and gambling can be studied through family and twin studies. The presumptions of twin and family studies are that if family members share similar behaviours‚ then the degree to which the behaviours are caused by genetic factors can be examined. There are two types of twins‚ identical and non-identical. Identical twins are monozygotic (MZ) as they came from the same egg‚ and therefore share an identical
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The Effects of Computers and Television on Children These days televisions and computers are all around us. They can be accessed by children at school and in most homes. The effects of these on our children can be positive or negative depending on how they are used. There are four areas of development that are affected by children’s home computer use: physical‚ cognitive and academic‚ social and relationships‚ and reality perception. Some studies have shown that children who spend more time on
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The Use of Computers on Car Crash-Analysis Programs In the world today‚ computers are used in every field. Be it a major space exploration or a small chore like cleaning our room. The use of computers has made our lives easier but at the same time a computer failure can make our lives miserable too. We trust computers more than we trust anything else these days. We use computers to communicate‚ share personal information‚ buy goods online‚ etc. We also trust computers with our safety. Starting
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ACCEPTANCE OF EDUCATIONAL COMPUTER GAMES: A CASE STUDY IN A MALAYSIAN UNIVERSITY Roslina Ibrahim 1‚Azizah Jaafar2‚ Khalili Khalil3 1 Advanced Informatics School (AIS)‚ Universiti Teknologi Malaysia‚ Jalan Semarak‚ 54100‚ Kuala Lumpur 2 Faculty of Information Science and Technology‚ Universiti Kebangsaan Malaysia‚ Bangi‚ Selangor 3 International Islamic University‚ Gombak‚ Selangor Malaysia 1 lina@ic.utm.my‚ 2aj@ftsm.ukm.my‚ 3khalili@iium.edu.my ABSTRACT Educational computer games (ECG) are regarded
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1.Using computers everyday can have more ‚negative than positive effect on young children. Nowadays computer play a crucial role for young generation. Mostly children dependent on computers for multifarious purposes. But some people believe that it cause obstacle between their healthy life and in acquiring practical knowledge. Lets delve deeper into the topic to seek more clarification. Firstly and most commonly‚the advanced technology make the people more lethargic. The children spend their leisure
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Addiction Final Exam 1. List and describe five (5) of the eleven (11) relapse warnings signs that were discuss in class. 1. Change in Attitude may occur and the recovering person may stop attending meetings or have lack of participation at their meetings. They may engage in addictive thinking ("stinkin thinking"). 2. Elevated Stress may happen if little things begin to build up over time‚ especially if they are not handles with healthy coping skills or are all together overlooked or
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second language. At the end of each main section‚4 there is a summary synthesizing studies and highlighting key findings relevant to the present study. The first section reviews selected second language acquisition theories that reflect representative‚ current trends in the field and provide a theoretical foundation for the study. The second section focuses on defining language proficiency and reviews relevant studies illuminating linguistic factors implicated in ELLs’ schooling. The third section
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Living away from your country can be a really interesting and unforgettable experience‚ but at the same time it has very important effects on one’s life. The purpose of this essay is to discuss the three main effects that living in another country can produce in your personal life. The major effect‚ and also a very common one‚ is that once you start a regular life away from home‚ you miss everything. This fact doesn’t mean that you are unhappy but that you are aware of being on your own. Missing
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