ACCEPTANCE OF EDUCATIONAL COMPUTER GAMES: A CASE STUDY IN A MALAYSIAN UNIVERSITY Roslina Ibrahim 1‚Azizah Jaafar2‚ Khalili Khalil3 1 Advanced Informatics School (AIS)‚ Universiti Teknologi Malaysia‚ Jalan Semarak‚ 54100‚ Kuala Lumpur 2 Faculty of Information Science and Technology‚ Universiti Kebangsaan Malaysia‚ Bangi‚ Selangor 3 International Islamic University‚ Gombak‚ Selangor Malaysia 1 lina@ic.utm.my‚ 2aj@ftsm.ukm.my‚ 3khalili@iium.edu.my ABSTRACT Educational computer games (ECG) are regarded
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Foreign study Donald Medley‚ Homer Coker‚ and Robert Soar (1984) describe succinctly the modern history of formal teacher evaluation–that period from the turn of the twentieth century to about 1980. This history might be divided into three overlapping periods: (1) The Search for Great Teachers; (2) Inferring Teacher Quality from Student Learning; and (3) Examining Teaching Performance. At the beginning of the twenty-first century‚ teacher evaluation appears to be entering a new phase of disequilibrium;
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Foreign Study According to Tod Caldwell a student of Florida State University College of Arts and Science has a research about the “Nuclear Magnetic Resonance Studies of Field Effects on Single Crystal Smb6 conclude that The low temperature anomaly of SmB6 appears to be an intrinsic characteristic of the system both from the NMR data and previous bulk measurements. Recent models have made use of excitonic states but have emphasized either the charge or spin characteristic of the gap. According to
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A study conducted by Thatcher‚ A. James‚ J & Todd A. (2005) in International Cyberspace Conference on Ergornomics ‚ Johannesburg was said that in making a website‚ Visual appearance is one of the most important criteria to distinguish a high-quality website. This study response to the effects of web site design such as attention‚ memory and information search time. The World Wide Web uses different technologies that enable various data to be shared online. By using these different technologies‚ it
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Effects of Computer Game Addiction to Academic Performance of Third year AB Students of Holy Cross of Davao College ______________ A Research Paper Presented to Dr. Danilo L. Mejica ______________ In Partial Fulfillment of the Course Requirement of Education 7 (Introduction to Research) ______________ By Agulo‚ Emily Monteverde‚ Rhay Brian Bedro‚ Edward Caesar October 2010 Holy Cross of Davao College Sta Ana Avenue‚ Davao City Approval Sheet This study entitled “Computer Game Addiction
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EFFECT OF COMPUTER GAMES Proponents: Jay Andrew Nagutom Rey Gerald Manguera Mario Custan Mark Tranquillo [pic][pic][pic][pic] Marinduque State College School of Information and Computing Science Society and Culture CHAPTER I Introduction In modern society‚ it is very common playing computer games. Even though computer games are common in our life‚ they have not only good effects‚ but also bad effects‚ especially to teenagers. Moreover‚ even though parents know that teenagers play computer games
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Title of the Study: Computer addiction when it comes to online games Purpose of the Study: To provide additional information of the disadvantages if one is addicted to computer games. To be a reference of one of those future researchers and also can be used by many of the students. The purpose of study is to: 1. Identify the effects of computer addiction. 2. Interview the young people in how they engaged with the computer games. 3. Give the examples of the games where the teenagers
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As the theoretical base of this study‚ this chapter explores the monitoring systems for trainings authored and popularized by Kaplan and Norton(Balanced Score)‚David Bushnell(IPO Approach) and Elwood Holton III (Learning Transfer System Inventory). In spite of the number of available taxonomies in monitoring the quality of trainings‚ only three of the most commonly used frameworks will be discussed and used as a guide in developing a monitoring system for trainings. This chapter also covers the
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Adventurous Computer Games‚ Inc. Part 1. Accounting for the Cost of Software Programs at AdCom Games Adcom games should allocate all costs from the Product Development Support Center‚ as well as the project team labor‚ to the games that are developed. I believe that all costs from the Product Development Support Center (PDSC) should be allocated in order to properly match expenses with revenues. Costs should be allocated on the basis of lines of code written. For example‚ 16% of all code written
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In today’s modern world‚ computers are very essential part of everyday life. Children often use computer from very young age for computer games and internet. Computers are developing their computer skills. Although‚ this can also be seen that children are too much dependent on computer games. It has got both pros and cons which will be discussed in the following paragraphs. On the one hand‚ some types of games can be very intelligent and may contain huge educational potential which can encourage
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